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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9288547" data-attributes="member: 6915329"><p>Same thing that makes all the other backgrounds that give similar features "so special."</p><p></p><p></p><p><shrug> I find it easy to explain a lot of these things in extremely non-magical ways.</p><p></p><p></p><p>Nope. The mechanics doesn't say "every time." It just says that commoners will help you out. In fact, it even gives them an out: "unless you have shown yourself to be a danger to them," which is what PCs do a <em>huge </em>amount of the time. It's entirely within the intention of that feature for a commoner to look at a character who is covered in battered armor, scars, and who knows what else--I was in a game where the party carried around the pickled head of one of our defeated foes--and decide that that means that the PCs are too much of a danger for them.</p><p></p><p>In fact, there's a <em>huge </em>amount of PC behavior that would automatically deem them too dangerous, even <em>if </em>every single commoner was somehow compelled to help out every time. Which they're not.</p><p></p><p></p><p>Except that as we've seen, this isn't really a special effect as <em>lots </em>of backgrounds have the exact same mechanic, just with different parts of the population. Acolytes, entertainers, guild members and nobles, just from the PHB. They all can get shelter and some other benefit because of their backgrounds. The closest you get to having to jump through any hoops here is the guild member having to pay a fee to stay in good standing with their guild.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9288547, member: 6915329"] Same thing that makes all the other backgrounds that give similar features "so special." <shrug> I find it easy to explain a lot of these things in extremely non-magical ways. Nope. The mechanics doesn't say "every time." It just says that commoners will help you out. In fact, it even gives them an out: "unless you have shown yourself to be a danger to them," which is what PCs do a [I]huge [/I]amount of the time. It's entirely within the intention of that feature for a commoner to look at a character who is covered in battered armor, scars, and who knows what else--I was in a game where the party carried around the pickled head of one of our defeated foes--and decide that that means that the PCs are too much of a danger for them. In fact, there's a [I]huge [/I]amount of PC behavior that would automatically deem them too dangerous, even [I]if [/I]every single commoner was somehow compelled to help out every time. Which they're not. Except that as we've seen, this isn't really a special effect as [I]lots [/I]of backgrounds have the exact same mechanic, just with different parts of the population. Acolytes, entertainers, guild members and nobles, just from the PHB. They all can get shelter and some other benefit because of their backgrounds. The closest you get to having to jump through any hoops here is the guild member having to pay a fee to stay in good standing with their guild. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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