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<blockquote data-quote="Mirrorrorrim" data-source="post: 9303381" data-attributes="member: 7040132"><p>But I wasn't talking about the "physics" of magic working differently, I was talking about the narrative of <em>perspective</em> of people within the world, if not the greater universe as a whole. Backgrounds are narrative tools. But they are small and personal in scope and don't make sense to apply to the entire universe. You may be a Folk Hero to the people of Conyberry because you singlehandedly outwitted the evil villain trying to buy the town (remember, this was a low-level issue that made you a folk hero, because this all happened at, or before, level 1), but that means nothing to the people of Calimshan, who may not have even heard of Mordenkainen because he is an epic hero of another world.</p><p></p><p>When I say "realm", I mean city/state/nation/kingdom. In the Forgotten Realms, people in Baldur's Gate hear rumors about what happens in their region. They don't know what is going on in Thay. In Eberron, people in Thrane don't know the perspective of people in Droaam. </p><p></p><p>It isn't a world where everyone knows everything. Most people are ignorant of things that don't affect them, and if they think they "know" anything, they don't. They've only heard rumors or propaganda. Even on Earth, we are learning that we know next to nothing about the real world, because we've been fed lies. We all have lived under propaganda for millennia. It's not just religion or curated national/cultural perspectives. Even our understanding of the laws of physics are changing.</p><p></p><p>In D&D, the gamers have the luxury of deciding what is true about the world, and they can take the suggestions of designers, or tweak it to their preferences. If Fireball works in the Elemental Plane of Water, it's because we decide that it does because "magic." But that has nothing to do with my concerns about Background Features.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9303381, member: 7040132"] But I wasn't talking about the "physics" of magic working differently, I was talking about the narrative of [I]perspective[/I] of people within the world, if not the greater universe as a whole. Backgrounds are narrative tools. But they are small and personal in scope and don't make sense to apply to the entire universe. You may be a Folk Hero to the people of Conyberry because you singlehandedly outwitted the evil villain trying to buy the town (remember, this was a low-level issue that made you a folk hero, because this all happened at, or before, level 1), but that means nothing to the people of Calimshan, who may not have even heard of Mordenkainen because he is an epic hero of another world. When I say "realm", I mean city/state/nation/kingdom. In the Forgotten Realms, people in Baldur's Gate hear rumors about what happens in their region. They don't know what is going on in Thay. In Eberron, people in Thrane don't know the perspective of people in Droaam. It isn't a world where everyone knows everything. Most people are ignorant of things that don't affect them, and if they think they "know" anything, they don't. They've only heard rumors or propaganda. Even on Earth, we are learning that we know next to nothing about the real world, because we've been fed lies. We all have lived under propaganda for millennia. It's not just religion or curated national/cultural perspectives. Even our understanding of the laws of physics are changing. In D&D, the gamers have the luxury of deciding what is true about the world, and they can take the suggestions of designers, or tweak it to their preferences. If Fireball works in the Elemental Plane of Water, it's because we decide that it does because "magic." But that has nothing to do with my concerns about Background Features. [/QUOTE]
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