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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9308741" data-attributes="member: 59816"><p>I see it like I see many things - it is both true that they are special and not true. It's true that they are the protagonists of the story and the ones that are played by Players of the game, and therefore have special considerations that can manifest in the world as the players (and DM!) desire. However, they are not (to me) innately special in the world. They don't have the fates on their side, they don't have the gods watching them. (At least, not at first - their <em>actions</em> during the game might change that, but there's nothing innately special about being a classed PC.</p><p></p><p>OTOH, I feel that not everyone in the setting has the opportunity, skills, and training to be a classed PC. So they're a little "special" (in the sense that they're a rare-breed), but that more speaks to being "unusual", not "blessed".) The world does not change around them. </p><p></p><p>Except when it does, because in the course of the game, the DM gets ideas based on what the players suggest or desire and makes it happen. </p><p></p><p>After all considerations, I would say that a PC's specialness will come as a result of playing them, but it's not inherent in them before it happens, if that makes any sense.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9308741, member: 59816"] I see it like I see many things - it is both true that they are special and not true. It's true that they are the protagonists of the story and the ones that are played by Players of the game, and therefore have special considerations that can manifest in the world as the players (and DM!) desire. However, they are not (to me) innately special in the world. They don't have the fates on their side, they don't have the gods watching them. (At least, not at first - their [I]actions[/I] during the game might change that, but there's nothing innately special about being a classed PC. OTOH, I feel that not everyone in the setting has the opportunity, skills, and training to be a classed PC. So they're a little "special" (in the sense that they're a rare-breed), but that more speaks to being "unusual", not "blessed".) The world does not change around them. Except when it does, because in the course of the game, the DM gets ideas based on what the players suggest or desire and makes it happen. After all considerations, I would say that a PC's specialness will come as a result of playing them, but it's not inherent in them before it happens, if that makes any sense. [/QUOTE]
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