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<blockquote data-quote="tetrasodium" data-source="post: 9308763" data-attributes="member: 93670"><p>Even if they are, being or believing yourself "special" makes The Dark Powers that run Ravenloft even more likely to twist the screws. </p><p></p><p>To answer [USER=5038]@Greg K[/USER] 's question about the vistani though... CoS26-28 talks about them and the closest it gets is mentioning they can travel</p><p>[spoiler="this"]</p><p>STRAHD'S VISTANI SERVANTS</p><p>During one of Strahd's military campaigns, years before</p><p>he became a vampire, a group ofVistani rescued him</p><p>after he was wounded in battle. These Vistani not only</p><p>nursed Strahd back to health but also delivered him</p><p>safely home. As a reward for their generosity, Strahd de</p><p>clared that all</p><p></p><p>Vistani had the right to come and go from</p><p>his land as they please, and this privilege extends to</p><p>the present day. Thus, Vistani can travel freely through</p><p>the fog that surrounds Barovia, without fear of harm or</p><p>entrapment.</p><p>Strahd honors his debt to the Vistani in part because</p><p>he envies the Vistani way of life-the freedom they have</p><p>to go where they please, their devotion to family, and</p><p>their festive spirit. The courtesy he shows them is not</p><p>simply a matter of honor but is also born from his admi</p><p>ration of them.</p><p>In the centuries since Strahd became a vampire,</p><p>many Vistani have allowed themselves to be corrupted</p><p>by Strahd, to the extent that they consider him their</p><p>king. Vistani who serve Strahd are less lively and</p><p>friendly than normal</p><p></p><p><strong>Vistani, and their hearts are poi</strong></p><p><strong>soned with dark intentions. <u>Strahd uses them to lure </u></strong></p><p><strong><u>adventurers into his domain </u>and keep him informed </strong></p><p><strong>about the events occurring in lands beyond his reach. </strong></p><p><strong>These Vistani will lie to protect the </strong></p><p><strong>vampire, and they fear the con</strong></p><p><strong>sequences of disobeying him. </strong></p><p><strong>When it comes to sharing </strong></p><p><strong>information about their </strong></p><p><strong>dark master, <u>but the infor</u></strong></p><p><u><strong>mation they impart is </strong></u></p><p><u><strong>misleading at best and </strong></u></p><p><u><strong>often deceptive. They </strong></u></p><p><u><strong>readily tell adventur</strong></u></p><p><u><strong>ers that they have a </strong></u></p><p><u><strong>potion that protects </strong></u></p><p><u><strong>them from the deadly </strong></u></p><p><u><strong>fog that surrounds </strong></u></p><p><u><strong>Barovia. Although this </strong></u></p><p><u><strong>is a lie, they attempt to </strong></u></p><p><u><strong>sell their fake potion </strong></u></p><p><u><strong>for as much money as </strong></u></p><p><strong><u>they can get. </u></strong></p><p>[/spoiler]</p><p>I think it's pretty clear on the subject of them relaying a message. VRGtR is slightly more favorable, but fairly explicitly in conflict with the criminal's background feature in multiple ways.</p><p>[spoiler="VRGtR 176 & 177"]</p><p>VISTANI</p><p>Known throughout the Land of the Mists, Vistani</p><p>(singular: Vistana) are a people with a unique under</p><p>standing of the Domains of Dread and the hidden</p><p>paths between them. Following itinerant traditions,</p><p>many <strong>Vistani travel <u>between</u> domains*</strong>, learning</p><p>much of hidden lands, the many faces of evil, and</p><p>the strange wonders of the Mists. A people unto</p><p>themselves, Vistani refuse to be captives of a single</p><p>domain, the Mists, or any terror.</p><p></p><p>...</p><p>TRAVELING WITH VISTANI</p><p>Members of Vistani bands understand the disorient</p><p>ing, dangerous nature of the Mists better than any</p><p>one. Vistani caravans sometimes take pity on those</p><p>who ask them for help, especially strangers from</p><p>unfamiliar lands hopelessly searching for home, al</p><p>lowing such wayfarers to travel with them as far as</p><p>the next settlement. In rare cases, a clan might even</p><p>adopt a gracious, helpful traveler.</p><p>C<strong>haracters <u>who befriend or do right by members </u></strong></p><p><strong><u>of a Vistani band <em>might</em> </u>be allowed to take shelter </strong></p><p><strong>or travel with a caravan for a time. But Vistani </strong></p><p><strong>travelers quickly share tales of danger and of those </strong></p><p><strong>who've wronged them with other caravans, and </strong></p><p><strong>those who slight one Vistana often meet others who </strong></p><p><strong>share a grudge against them. </strong></p><p>[/spoiler]</p><p>*Toril(FR) is obviously not in the mists. This started because of multiple posters claiming that the GM must/needs to allow the criminal contact background feature to be used as written if a PC gets sucked into ravenloft from FR rather than declaring it inapplicable & treating the character's background/backstory itself like many GMs have in past editions ... Obviously there has been no efforts in befriending or doing right by the Vistani band & that creates a second pretty significant conflict in [spoiler]</p><p></p><p>[/spoiler]</p><p>Why is the player even there at the table if the GM needs to play their character for them by figuring out how the player could play their PC? Beyond that there is an even more critical problem that is tied to the heart of Ravenloft itself. Because <a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9298254" target="_blank">1299</a> was quoted in <a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307651" target="_blank">1420</a> literally asking why the GM should get to decide in <a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307651" target="_blank">1420</a> & the answer in <a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307653" target="_blank">1421</a> has received no support to the contrary<strong> I feel that this is a scenario where The Dark Powers would go above & beyond to intervene in this blinding inversion of player/gm roles. </strong>As such, it is unlikely that the player will ever find some group more capable of getting a message to & from FR while any efforts to send one are certain to result in said message being delivered express to the ears of whomever might create the most complications for the PC.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9308763, member: 93670"] Even if they are, being or believing yourself "special" makes The Dark Powers that run Ravenloft even more likely to twist the screws. To answer [USER=5038]@Greg K[/USER] 's question about the vistani though... CoS26-28 talks about them and the closest it gets is mentioning they can travel [spoiler="this"] STRAHD'S VISTANI SERVANTS During one of Strahd's military campaigns, years before he became a vampire, a group ofVistani rescued him after he was wounded in battle. These Vistani not only nursed Strahd back to health but also delivered him safely home. As a reward for their generosity, Strahd de clared that all Vistani had the right to come and go from his land as they please, and this privilege extends to the present day. Thus, Vistani can travel freely through the fog that surrounds Barovia, without fear of harm or entrapment. Strahd honors his debt to the Vistani in part because he envies the Vistani way of life-the freedom they have to go where they please, their devotion to family, and their festive spirit. The courtesy he shows them is not simply a matter of honor but is also born from his admi ration of them. In the centuries since Strahd became a vampire, many Vistani have allowed themselves to be corrupted by Strahd, to the extent that they consider him their king. Vistani who serve Strahd are less lively and friendly than normal [B]Vistani, and their hearts are poi soned with dark intentions. [U]Strahd uses them to lure adventurers into his domain [/U]and keep him informed about the events occurring in lands beyond his reach. These Vistani will lie to protect the vampire, and they fear the con sequences of disobeying him. When it comes to sharing information about their dark master, [U]but the infor[/U][/B] [U][B]mation they impart is misleading at best and often deceptive. They readily tell adventur ers that they have a potion that protects them from the deadly fog that surrounds Barovia. Although this is a lie, they attempt to sell their fake potion for as much money as [/B][/U] [B][U]they can get. [/U][/B] [/spoiler] I think it's pretty clear on the subject of them relaying a message. VRGtR is slightly more favorable, but fairly explicitly in conflict with the criminal's background feature in multiple ways. [spoiler="VRGtR 176 & 177"] VISTANI Known throughout the Land of the Mists, Vistani (singular: Vistana) are a people with a unique under standing of the Domains of Dread and the hidden paths between them. Following itinerant traditions, many [B]Vistani travel [U]between[/U] domains*[/B], learning much of hidden lands, the many faces of evil, and the strange wonders of the Mists. A people unto themselves, Vistani refuse to be captives of a single domain, the Mists, or any terror. ... TRAVELING WITH VISTANI Members of Vistani bands understand the disorient ing, dangerous nature of the Mists better than any one. Vistani caravans sometimes take pity on those who ask them for help, especially strangers from unfamiliar lands hopelessly searching for home, al lowing such wayfarers to travel with them as far as the next settlement. In rare cases, a clan might even adopt a gracious, helpful traveler. C[B]haracters [U]who befriend or do right by members of a Vistani band [I]might[/I] [/U]be allowed to take shelter or travel with a caravan for a time. But Vistani travelers quickly share tales of danger and of those who've wronged them with other caravans, and those who slight one Vistana often meet others who share a grudge against them. [/B] [/spoiler] *Toril(FR) is obviously not in the mists. This started because of multiple posters claiming that the GM must/needs to allow the criminal contact background feature to be used as written if a PC gets sucked into ravenloft from FR rather than declaring it inapplicable & treating the character's background/backstory itself like many GMs have in past editions ... Obviously there has been no efforts in befriending or doing right by the Vistani band & that creates a second pretty significant conflict in [spoiler] [/spoiler] Why is the player even there at the table if the GM needs to play their character for them by figuring out how the player could play their PC? Beyond that there is an even more critical problem that is tied to the heart of Ravenloft itself. Because [URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9298254']1299[/URL] was quoted in [URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307651']1420[/URL] literally asking why the GM should get to decide in [URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307651']1420[/URL] & the answer in [URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307653']1421[/URL] has received no support to the contrary[B] I feel that this is a scenario where The Dark Powers would go above & beyond to intervene in this blinding inversion of player/gm roles. [/B]As such, it is unlikely that the player will ever find some group more capable of getting a message to & from FR while any efforts to send one are certain to result in said message being delivered express to the ears of whomever might create the most complications for the PC. [/QUOTE]
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