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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9311951" data-attributes="member: 6801845"><p>The background feature for folk hero states that you automatically find shelter, etc.. Why? You ride into town with 3-5 other individuals, no one knows you, you just walk up to the door of the nearest commoner and say "Hello fellow commoner, we are being hunted by the sheriff, please hide us"? That's ludicrous.</p><p></p><p>There is no reason to have any kind of instant connection unless you spend time with the people and live with them for a while.</p><p> </p><p></p><p></p><p>The sailor background feature states "<em>You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate)."</em> It literally states in the background feature that you know someone. Which does not always make sense.</p><p></p><p></p><p></p><p>Again, the background feature states that wherever you are you can find someone to send a message. How is that supposed to work? Find someone with gang tattoos and say "Hello fellow gang member, please pass this message." Why would they? What possible motivation would they have, much less why would they have any contact outside of their local city or even district? </p><p></p><p>It would be like me going up to a fellow gamer at a convention and since we're both gamers asking them to pass on a message to someone I know that lives halfway around the world and expecting the message to magically get there. It's like playing six degrees to Kevin Bacon and expecting to be able to get a message to Mr Bacon by telling someone you know who might know someone who might know someone [repeat to get to 6 times].</p><p> </p><p></p><p></p><p>We take different approaches to the game. In world logic and cohesiveness matters to me more than it does to you.</p><p></p><p></p><p></p><p>Because you don't accept that the logical inconsistencies required matter to anyone else because it doesn't matter to you. I have no issue with you running your game differently, it's your insistence that anyone who doesn't agree with you is playing the game wrong.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9311951, member: 6801845"] The background feature for folk hero states that you automatically find shelter, etc.. Why? You ride into town with 3-5 other individuals, no one knows you, you just walk up to the door of the nearest commoner and say "Hello fellow commoner, we are being hunted by the sheriff, please hide us"? That's ludicrous. There is no reason to have any kind of instant connection unless you spend time with the people and live with them for a while. The sailor background feature states "[I]You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate)."[/I] It literally states in the background feature that you know someone. Which does not always make sense. Again, the background feature states that wherever you are you can find someone to send a message. How is that supposed to work? Find someone with gang tattoos and say "Hello fellow gang member, please pass this message." Why would they? What possible motivation would they have, much less why would they have any contact outside of their local city or even district? It would be like me going up to a fellow gamer at a convention and since we're both gamers asking them to pass on a message to someone I know that lives halfway around the world and expecting the message to magically get there. It's like playing six degrees to Kevin Bacon and expecting to be able to get a message to Mr Bacon by telling someone you know who might know someone who might know someone [repeat to get to 6 times]. We take different approaches to the game. In world logic and cohesiveness matters to me more than it does to you. Because you don't accept that the logical inconsistencies required matter to anyone else because it doesn't matter to you. I have no issue with you running your game differently, it's your insistence that anyone who doesn't agree with you is playing the game wrong. [/QUOTE]
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