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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="el-remmen" data-source="post: 9312852" data-attributes="member: 11"><p>I don't want to get into arguing semantics and there is a reason why I described it as a "pet peeve" - which is to say, yes it annoys me, but I don't think my personal feelings about it matter much in the big scheme of things.</p><p></p><p>That said, I see a "story-telling" version of D&D as something where the campaign is a context in which the players get to play out the story they imagine for their characters (individually or collectively) and there is an expectation (assuming you don't die) that this will be fulfilled, whereas I see (and prefer) D&D where the the only stories that are "told" are those that happened before the campaign began (if backstory is a big part of your game - it is not so much in mine, save as something for the DM to mine for hooks/events) and those we tell after the game is done (or parts thereof of are done) resulting from the PCs reacting to and acting upon the world. I eschew the sense of "narrative arc" or "story beats" when I run a game, though because of the way the human mind frames things, events can seem to nevertheless follow those frameworks in retrospect. For me, some of the most fun parts of D&D is when the events of the game play out in ways that would probably never happen in a book or movie.</p><p></p><p>Ultimately, however, if I think about it, my issue is not with people using D&D to play a storytelling approach (people should play however is fun to them and I think that something that rarely gets mentioned on these boards is that the same person can actually find more than one style/approach fun) it is the common claim that D&D is "at its essence" a storytelling game. I get that many people are using the term "storytelling game" more loosely than I am willing to - but terms matter to me when describing a play experience.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9312852, member: 11"] I don't want to get into arguing semantics and there is a reason why I described it as a "pet peeve" - which is to say, yes it annoys me, but I don't think my personal feelings about it matter much in the big scheme of things. That said, I see a "story-telling" version of D&D as something where the campaign is a context in which the players get to play out the story they imagine for their characters (individually or collectively) and there is an expectation (assuming you don't die) that this will be fulfilled, whereas I see (and prefer) D&D where the the only stories that are "told" are those that happened before the campaign began (if backstory is a big part of your game - it is not so much in mine, save as something for the DM to mine for hooks/events) and those we tell after the game is done (or parts thereof of are done) resulting from the PCs reacting to and acting upon the world. I eschew the sense of "narrative arc" or "story beats" when I run a game, though because of the way the human mind frames things, events can seem to nevertheless follow those frameworks in retrospect. For me, some of the most fun parts of D&D is when the events of the game play out in ways that would probably never happen in a book or movie. Ultimately, however, if I think about it, my issue is not with people using D&D to play a storytelling approach (people should play however is fun to them and I think that something that rarely gets mentioned on these boards is that the same person can actually find more than one style/approach fun) it is the common claim that D&D is "at its essence" a storytelling game. I get that many people are using the term "storytelling game" more loosely than I am willing to - but terms matter to me when describing a play experience. [/QUOTE]
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