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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="tetrasodium" data-source="post: 9313239" data-attributes="member: 93670"><p>Keep in mind that this is a thread where someone literally looked at a comment stating. "<em>There are a great many times when a player's background feature would be absolutely bonkers to apply."</em> <a href="https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307653" target="_blank">responded</a> "why does the gm get to decide if [a background feature] is relevant" while another complained that they were talking about Barovia not ravenloft when an answer explained how Ravenloft works[ISpoiler] Barovia is in ravenloft [/ISpoiler]... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>True but this very much seems like an example of working together that is also within the normal play loop</p><p>[Spoiler]</p><ul> <li data-xf-list-type="ul"><em>Players: </em>I want to reach out to my contact to do x</li> <li data-xf-list-type="ul">Gm: You are hundreds of miles away/on another continent/in ravenloft /did stuff to light that bridge on fire and salt the ashes <ul> <li data-xf-list-type="ul">maybe the player is unaware or had not considered the implications </li> </ul></li> <li data-xf-list-type="ul">Player:well can I... Hmm.... [Alternate idea like finding the seedy tavern]</li> <li data-xf-list-type="ul">Gm:sure but ... Play evolves and the party is untrusted but can be tested with adventure... </li> </ul><p>[/Spoiler]</p><p>Trouble is that there is a very loud push to say or imply that the gm saying anything shy of yes done as a failure to "work with" the player </p><p></p><p>Bless your sheltered heart <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I've seen it so often and suffered the frustrated ramping up of adversarial play so often that it's often rarely worth asking heretical questions like "how" or "well you know that x is a problem?"</p><p></p><p>Most of them started prior to 5e? Ime that tends to be limited to players who started long ago and players who also try to author how the targets react.</p><p></p><p>My quibble is that there is an awful lot of focus on what the gm needs to do and even the very idea that the player might need to take a step is frequently swatted down suggesting that the GM should describe and point out the step available to the quantum action granted by background</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9313239, member: 93670"] Keep in mind that this is a thread where someone literally looked at a comment stating. "[I]There are a great many times when a player's background feature would be absolutely bonkers to apply."[/I] [URL='https://www.enworld.org/threads/do-you-plan-to-adopt-d-d5-5one2024redux.702682/post-9307653']responded[/URL] "why does the gm get to decide if [a background feature] is relevant" while another complained that they were talking about Barovia not ravenloft when an answer explained how Ravenloft works[ISpoiler] Barovia is in ravenloft [/ISpoiler]... :) True but this very much seems like an example of working together that is also within the normal play loop [Spoiler] [LIST] [*][I]Players: [/I]I want to reach out to my contact to do x [*]Gm: You are hundreds of miles away/on another continent/in ravenloft /did stuff to light that bridge on fire and salt the ashes [LIST] [*]maybe the player is unaware or had not considered the implications [/LIST] [*]Player:well can I... Hmm.... [Alternate idea like finding the seedy tavern] [*]Gm:sure but ... Play evolves and the party is untrusted but can be tested with adventure... [/LIST] [/Spoiler] Trouble is that there is a very loud push to say or imply that the gm saying anything shy of yes done as a failure to "work with" the player Bless your sheltered heart :p I've seen it so often and suffered the frustrated ramping up of adversarial play so often that it's often rarely worth asking heretical questions like "how" or "well you know that x is a problem?" Most of them started prior to 5e? Ime that tends to be limited to players who started long ago and players who also try to author how the targets react. My quibble is that there is an awful lot of focus on what the gm needs to do and even the very idea that the player might need to take a step is frequently swatted down suggesting that the GM should describe and point out the step available to the quantum action granted by background [/QUOTE]
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