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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9318821" data-attributes="member: 59057"><p>... </p><p></p><p>It is a public playtest. Like all playtests it decides what staya and what not. That does not mean popularity is a design goal. The goal is making a workable game that people want to play. </p><p></p><p>If you want to say that they wanted to make a game that is fun that people like. You are right.</p><p></p><p>But lets imagine their design meetings. And their flip charts:</p><p></p><p>"So we are brainstorming our new game. What should we put in. How should we implement it?" </p><p></p><p>"Ah. Lets make a popular game."</p><p></p><p>"Thanks guys. Great input. We are done." </p><p></p><p>So yes maybe their goal was to make a popular game that people like. </p><p>But you can't design a good game just by making it popular. They needed to find out, what makes the game D&D first. And what makes people actually lile it. </p><p></p><p>So they identified, that slim combat so the game can be played in 1h to 2h sessions that has classical D&D elements in it. And that was the design principle by which they tried to achieve positive reactions.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9318821, member: 59057"] ... It is a public playtest. Like all playtests it decides what staya and what not. That does not mean popularity is a design goal. The goal is making a workable game that people want to play. If you want to say that they wanted to make a game that is fun that people like. You are right. But lets imagine their design meetings. And their flip charts: "So we are brainstorming our new game. What should we put in. How should we implement it?" "Ah. Lets make a popular game." "Thanks guys. Great input. We are done." So yes maybe their goal was to make a popular game that people like. But you can't design a good game just by making it popular. They needed to find out, what makes the game D&D first. And what makes people actually lile it. So they identified, that slim combat so the game can be played in 1h to 2h sessions that has classical D&D elements in it. And that was the design principle by which they tried to achieve positive reactions. [/QUOTE]
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