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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9318985" data-attributes="member: 6801845"><p>Good design for a game is a design that is enjoyable for the target audience. It's kind of like physics in a way, string theory has elegant math that's really cool but it keeps failing at just about every prediction and a lot of people think it's just a bad theory. Elegant design doesn't always have a good result.</p><p></p><p>I judge game rules on whether I, and the people I play with, enjoy the game. For D&D, we do. No game can be for everyone, just like you can't decide for me and the few dozen people I've played with over the past decade whether 5E is a good game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9318985, member: 6801845"] Good design for a game is a design that is enjoyable for the target audience. It's kind of like physics in a way, string theory has elegant math that's really cool but it keeps failing at just about every prediction and a lot of people think it's just a bad theory. Elegant design doesn't always have a good result. I judge game rules on whether I, and the people I play with, enjoy the game. For D&D, we do. No game can be for everyone, just like you can't decide for me and the few dozen people I've played with over the past decade whether 5E is a good game. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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