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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9319995" data-attributes="member: 6801845"><p>I don't ever have a campaign fully planned out. The players decide what they're going to do, where they're going to go. Sometimes they go to the desert, sometimes they decide to go to a different plane of existence or an interesting story line comes into play where it makes sense to end up in an alternate universe. Maybe the BBEG does a curse where the world exists as if they had never been born. Who knows. But I'll never guarantee a background feature as written in the PHB will work.</p><p></p><p>It's not that my campaign is inflexible, it's that outside of some broad outlines and potential actors along with details about who's who and locale for the next few games I simply don't plan things out.</p><p></p><p></p><p></p><p></p><p>I have, on occasion, had players who would always push the limits. Eventually we were going to not invite them to the next campaign before we decided to move, but I've had players who would absolutely want the letter of the background feature whether it made sense in context or not.</p><p></p><p>I think my approach is actually <em>more</em> flexible. If the group ends up in the desert, the sailor can't find passage but they'll have a better understanding of knots and may have a better idea of how trade routes work.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9319995, member: 6801845"] I don't ever have a campaign fully planned out. The players decide what they're going to do, where they're going to go. Sometimes they go to the desert, sometimes they decide to go to a different plane of existence or an interesting story line comes into play where it makes sense to end up in an alternate universe. Maybe the BBEG does a curse where the world exists as if they had never been born. Who knows. But I'll never guarantee a background feature as written in the PHB will work. It's not that my campaign is inflexible, it's that outside of some broad outlines and potential actors along with details about who's who and locale for the next few games I simply don't plan things out. I have, on occasion, had players who would always push the limits. Eventually we were going to not invite them to the next campaign before we decided to move, but I've had players who would absolutely want the letter of the background feature whether it made sense in context or not. I think my approach is actually [I]more[/I] flexible. If the group ends up in the desert, the sailor can't find passage but they'll have a better understanding of knots and may have a better idea of how trade routes work. [/QUOTE]
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