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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Lanefan" data-source="post: 9321231" data-attributes="member: 29398"><p>When you take any given feature - or even choose any given class, for that matter - you're also taking on a varying degree of risk that what you choose might not turn out to always be the most useful and may sometimes be of no use whatsoever.</p><p></p><p>That's part of why I prefer that things like backgrounds (or secondary skills, in 1e) be randomly rolled. If nothing else, any background can be used to inform and-or assist your in-character roleplaying, which IMO is most if not all of the point of them anyway. </p><p></p><p>For example, my group just picked up two characters who recently escaped from slavery in a foreign empire; giving their players all kinds of opportunity to RP their dislike of said empire even though the current adventure has nothing to do with such.</p><p></p><p>And sometimes a background or secondary skill can be of practical use in the field e.g. a jeweller might* be better at appraising gems found in the field, or a leatherworker might be able to do some rough-and-ready patchwork to someone's ruined leather armour, or a sailor might be able to reduce the cost of a party's sea voyage by working as part of the ship's crew. That things like this can happen now and then is fine. That they must be mandated to happen, or that "might" must become "will", is not fine.</p><p></p><p>* - I say "might" because the dice will always have their say... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9321231, member: 29398"] When you take any given feature - or even choose any given class, for that matter - you're also taking on a varying degree of risk that what you choose might not turn out to always be the most useful and may sometimes be of no use whatsoever. That's part of why I prefer that things like backgrounds (or secondary skills, in 1e) be randomly rolled. If nothing else, any background can be used to inform and-or assist your in-character roleplaying, which IMO is most if not all of the point of them anyway. For example, my group just picked up two characters who recently escaped from slavery in a foreign empire; giving their players all kinds of opportunity to RP their dislike of said empire even though the current adventure has nothing to do with such. And sometimes a background or secondary skill can be of practical use in the field e.g. a jeweller might* be better at appraising gems found in the field, or a leatherworker might be able to do some rough-and-ready patchwork to someone's ruined leather armour, or a sailor might be able to reduce the cost of a party's sea voyage by working as part of the ship's crew. That things like this can happen now and then is fine. That they must be mandated to happen, or that "might" must become "will", is not fine. * - I say "might" because the dice will always have their say... :) [/QUOTE]
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