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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9323598" data-attributes="member: 7042567"><p>I actually have a better idea now that I realised that there is an ability in Pathfinder 2E that I can let my design be inspired by.</p><p></p><p>"Every potential target within the affected area that can see you and which is ready for combat rolls a will save. If they fail this save they become immune to it for the next 24 hours and get to chose:</p><ul> <li data-xf-list-type="ul">They move next to you and you get a free attack against them</li> <li data-xf-list-type="ul">They become frightened for <some duration>."</li> </ul><p>While this will obviously not be enough for a lot of people, this takes away the compulsion complaint entirely because now it is up to the GM to decide the reaction and the GM is not forced to make a <em>particular</em> choice.</p><p></p><p>This transforms the ability into the result of a failed save becoming a forced choice between several non-attractive options.</p><p></p><p>Mechanically this is no different from having a functional 3.5 style grapple and grappling an NPC in battle. The character would be forced to chose between breaking free or trying to fight while grappled, which is identical to a non-magical ability forcing a choice between two bad options. Because that's what it is.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9323598, member: 7042567"] I actually have a better idea now that I realised that there is an ability in Pathfinder 2E that I can let my design be inspired by. "Every potential target within the affected area that can see you and which is ready for combat rolls a will save. If they fail this save they become immune to it for the next 24 hours and get to chose: [LIST] [*]They move next to you and you get a free attack against them [*]They become frightened for <some duration>." [/LIST] While this will obviously not be enough for a lot of people, this takes away the compulsion complaint entirely because now it is up to the GM to decide the reaction and the GM is not forced to make a [I]particular[/I] choice. This transforms the ability into the result of a failed save becoming a forced choice between several non-attractive options. Mechanically this is no different from having a functional 3.5 style grapple and grappling an NPC in battle. The character would be forced to chose between breaking free or trying to fight while grappled, which is identical to a non-magical ability forcing a choice between two bad options. Because that's what it is. [/QUOTE]
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