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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9329424" data-attributes="member: 6915329"><p>Other people have already brought up the Vistani. Depending on how the DM plays them and the PCs interact with them, they could be anywhere from "unavailable" to "available, but not unreliable," to "available and totally reliable."</p><p></p><p></p><p>No; it's getting the message to the contact that's important.</p><p></p><p></p><p>I've given multiple possible ways one can contact the contact. Magic, dead drops, establishing <em>new </em>messengers. All of these things are well within the capabilities of most adventuring parties. </p><p></p><p>So it's completely relevant. The only reason you think it's not is because you seem to think the messenger is more important than the contact or what the contact does.</p><p></p><p></p><p>The actual feature literally says that you can get a messenger "over great distances."</p><p></p><p></p><p>Since I never claimed that the ability would work all the time, I don't understand what your "case" is. This isn't a gotcha.</p><p></p><p></p><p>Well, since the feature isn't about establishing new contacts (that's what roleplay is for) but about <em>using </em>the contact(s) you've made to liaise with criminal networks, I don't get your point.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9329424, member: 6915329"] Other people have already brought up the Vistani. Depending on how the DM plays them and the PCs interact with them, they could be anywhere from "unavailable" to "available, but not unreliable," to "available and totally reliable." No; it's getting the message to the contact that's important. I've given multiple possible ways one can contact the contact. Magic, dead drops, establishing [I]new [/I]messengers. All of these things are well within the capabilities of most adventuring parties. So it's completely relevant. The only reason you think it's not is because you seem to think the messenger is more important than the contact or what the contact does. The actual feature literally says that you can get a messenger "over great distances." Since I never claimed that the ability would work all the time, I don't understand what your "case" is. This isn't a gotcha. Well, since the feature isn't about establishing new contacts (that's what roleplay is for) but about [I]using [/I]the contact(s) you've made to liaise with criminal networks, I don't get your point. [/QUOTE]
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