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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9330145" data-attributes="member: 59816"><p>Of <em>course</em> you can "close all the doors" and make it impossible. [USER=6787503]@Hriston[/USER] has never said that you can't. </p><p></p><p>His only point has ever been that you don't <em>need</em> to. If the Player and their DM want to establish a reason in their fiction that the PC either "knows someone" or "knows OF someone" or "knows how to get to know someone" or any other extended variant of the sort, then they <em>can</em> come up with a story-based reason for how it happens, without resorting to your illogic. </p><p></p><p>Far-fetched isn't particularly important, because the details of how it happened would be established in the fiction. And far-fetched stuff has happened in the real world <em>all the time</em>, throughout history.</p><p></p><p>On top of that, the worlds of D&D are fantastical, so fantastical parts of the fiction <em>might</em> (they don't need to be, it depends on the details of the individual campaign) be an important part of it. But there's no reason that they need to stoop to allowing the illogical, and there's no innate "player entitlement" involved.</p><p></p><p>At most tables, IME, players and DMs get along and are fully capable of working together to establish something that they're both happy with without a lot of conflict. Or the table falls apart.</p><p></p><p><span style="font-size: 12px"><em>Note: The above is my opinion which I humbly submit to the assembly, knowing full well that it will be objected to, and under no circumstances do I expect anyone to submit to my views, nor do I think that there is only one way to play. In fact, I fully suspect that we all play very nice and successful games that differ only in the details, most of which would probably never come up if we were to play together.</em></span></p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9330145, member: 59816"] Of [I]course[/I] you can "close all the doors" and make it impossible. [USER=6787503]@Hriston[/USER] has never said that you can't. His only point has ever been that you don't [I]need[/I] to. If the Player and their DM want to establish a reason in their fiction that the PC either "knows someone" or "knows OF someone" or "knows how to get to know someone" or any other extended variant of the sort, then they [I]can[/I] come up with a story-based reason for how it happens, without resorting to your illogic. Far-fetched isn't particularly important, because the details of how it happened would be established in the fiction. And far-fetched stuff has happened in the real world [I]all the time[/I], throughout history. On top of that, the worlds of D&D are fantastical, so fantastical parts of the fiction [I]might[/I] (they don't need to be, it depends on the details of the individual campaign) be an important part of it. But there's no reason that they need to stoop to allowing the illogical, and there's no innate "player entitlement" involved. At most tables, IME, players and DMs get along and are fully capable of working together to establish something that they're both happy with without a lot of conflict. Or the table falls apart. [SIZE=3][I]Note: The above is my opinion which I humbly submit to the assembly, knowing full well that it will be objected to, and under no circumstances do I expect anyone to submit to my views, nor do I think that there is only one way to play. In fact, I fully suspect that we all play very nice and successful games that differ only in the details, most of which would probably never come up if we were to play together.[/I][/SIZE] [/QUOTE]
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