Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 9331808" data-attributes="member: 6915329"><p>Actually, it doesn't say that at all.</p><p></p><p>It says that you <em>can </em>find a place to hide and rest among the commoners as long as you haven't shown yourself to be a danger (which, let's face it, will automatically disqualify at least half of adventurers right off the bat, since even carrying a weapon can easily make you seem too dangerous for many). the commoner <em>will </em>shield you from people who are looking for you but <em>won't </em>risk themselves in doing it. </p><p></p><p>It <em>also</em>--and I've only said this a hundred times--says absolutely nothing about them recognizing you as a folk hero. What they recognize is that you're not a highfalutin noble or snooty merchant or untrustworthy crook--they recognize you as one of them, a real salt of the earth type whom they can judge by the strength of your handshake. Stuff like that.</p><p></p><p>Anyway, to get this feature to work for you:</p><ol> <li data-xf-list-type="ol">You have to look and act like a fairly non-dangerous person[1]. </li> <li data-xf-list-type="ol">You have to be running from someone (which automatically makes you seem potentially more dangerous). </li> <li data-xf-list-type="ol">You have to then want to go hide in a commoner's house instead of any of a thousand other potential hiding places. </li> </ol><p><em>Then</em> the commoner will tell you to go hide in the storm cellar.</p><p></p><p>But <em>if </em>the person who is chasing you actually tracks you to the commoner's house and then waves a sword in the commoner's face, threatens to arrest them, or stands in the streets and says that they're going to kill a random civilian every ten minutes until you come out, <em>then </em>the commoner is almost certainly going to try to save themselves by ratting you out.</p><p></p><p>-----</p><p></p><p>[1] Probably one of the few times to ignore that clause is if you're in a place where everyone hates the people who are chasing you to the point it doesn't matter how scary you look. Like, if the guards of the Evil Tyrant Usurper are chasing you, then probably the enemy of my enemy, right?</p><p></p><p>-----</p><p></p><p>People keep treating this background like its godmode or something, and it's really not.</p><p></p><p></p><p>Which is why the background doesn't say that people recognize you as a folk hero. It says, quite clearly, that they recognize you as a commoner. </p><p></p><p>You did something heroic in your home village (thus making you a folk hero). That's why you decided to go off and adventure now.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9331808, member: 6915329"] Actually, it doesn't say that at all. It says that you [I]can [/I]find a place to hide and rest among the commoners as long as you haven't shown yourself to be a danger (which, let's face it, will automatically disqualify at least half of adventurers right off the bat, since even carrying a weapon can easily make you seem too dangerous for many). the commoner [I]will [/I]shield you from people who are looking for you but [I]won't [/I]risk themselves in doing it. It [I]also[/I]--and I've only said this a hundred times--says absolutely nothing about them recognizing you as a folk hero. What they recognize is that you're not a highfalutin noble or snooty merchant or untrustworthy crook--they recognize you as one of them, a real salt of the earth type whom they can judge by the strength of your handshake. Stuff like that. Anyway, to get this feature to work for you: [LIST=1] [*]You have to look and act like a fairly non-dangerous person[1]. [*]You have to be running from someone (which automatically makes you seem potentially more dangerous). [*]You have to then want to go hide in a commoner's house instead of any of a thousand other potential hiding places. [/LIST] [I]Then[/I] the commoner will tell you to go hide in the storm cellar. But [I]if [/I]the person who is chasing you actually tracks you to the commoner's house and then waves a sword in the commoner's face, threatens to arrest them, or stands in the streets and says that they're going to kill a random civilian every ten minutes until you come out, [I]then [/I]the commoner is almost certainly going to try to save themselves by ratting you out. ----- [1] Probably one of the few times to ignore that clause is if you're in a place where everyone hates the people who are chasing you to the point it doesn't matter how scary you look. Like, if the guards of the Evil Tyrant Usurper are chasing you, then probably the enemy of my enemy, right? ----- People keep treating this background like its godmode or something, and it's really not. Which is why the background doesn't say that people recognize you as a folk hero. It says, quite clearly, that they recognize you as a commoner. You did something heroic in your home village (thus making you a folk hero). That's why you decided to go off and adventure now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
Top