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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9332130" data-attributes="member: 6915329"><p>Yes, that was me.</p><p></p><p></p><p>Yes, this would be ridiculous in the <em>real </em>world--that commoners are commoners the world around--but don't forget: This is D&D, where all members of a species (except for humans, but only in <em>some </em>settings) speak the same language and have the same culture and "usually" have the same alignment--and if they don't, they get a different statblock. Where everyone can read and write with equal proficiency and everyone knows Common. Where any of a thousand little unrealistic bits are actual fact with mechanical backup--and that's without getting into anything involving biology or physics.</p><p></p><p>Which is why I don't care when people say it's unrealistic that they won't know who you are outside of your hometown. In terms of unrealisticness, that's way too low on the list of things to be dealt with and just as low on the list of things that must be changed to improve the table's experience. I'd rather D&D brought in cultures or have just as many "usually good" and "usually neutral" orcs as they have "usually evil" ones than fix a background feature.</p><p></p><p>As I pointed out, these features are super-niche. In one of my games, I think I've used my feature <em>once</em>, and that character is 8th level. She has the Courtier background and we've actually spent a lot of time dealing with bureaucracies, which is literally what my background is all about. I just haven't <em>needed </em>to use it. So <em>because </em>these features are so niche and so rarely used, why not let them <em>be </em>used and give the player a chance to shine?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9332130, member: 6915329"] Yes, that was me. Yes, this would be ridiculous in the [I]real [/I]world--that commoners are commoners the world around--but don't forget: This is D&D, where all members of a species (except for humans, but only in [I]some [/I]settings) speak the same language and have the same culture and "usually" have the same alignment--and if they don't, they get a different statblock. Where everyone can read and write with equal proficiency and everyone knows Common. Where any of a thousand little unrealistic bits are actual fact with mechanical backup--and that's without getting into anything involving biology or physics. Which is why I don't care when people say it's unrealistic that they won't know who you are outside of your hometown. In terms of unrealisticness, that's way too low on the list of things to be dealt with and just as low on the list of things that must be changed to improve the table's experience. I'd rather D&D brought in cultures or have just as many "usually good" and "usually neutral" orcs as they have "usually evil" ones than fix a background feature. As I pointed out, these features are super-niche. In one of my games, I think I've used my feature [I]once[/I], and that character is 8th level. She has the Courtier background and we've actually spent a lot of time dealing with bureaucracies, which is literally what my background is all about. I just haven't [I]needed [/I]to use it. So [I]because [/I]these features are so niche and so rarely used, why not let them [I]be [/I]used and give the player a chance to shine? [/QUOTE]
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