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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9334413" data-attributes="member: 6801845"><p>Somewhat pertinent to this conversation is that I recently had a mult-session D&D game at a convention. This DM was very into a more narrative style of play while also using critical hit and luck cards. The former had different effects for crits (standard rules would have always been better for my PC), while the luck cards did things like give you an automatic hit, an enemy becomes an ally, a reroll on a save. </p><p></p><p>Between the cards and the narrative style, it was significantly different from most D&D games I would run or have played .</p><p></p><p>Thing is that while he was an excellent DM and I enjoyed myself, after the games my wife and I were in agreement. We would not want to have him run a long term campaign. It just wasn't the style of game we enjoy. Neither one of us felt particularly challenged, there were too many metagame options and so on.</p><p></p><p>My point is not that he was a bad DM. It's that he just wasn't the right DM for us. For different people? He would likely have been the best DM they'd ever had. Which, I think, is kind of cool and one of the strengths of D&D. </p><p></p><p>The fact that we play the game with different styles should be celebrated. Which is why I will never tell and push back against telling other people how to run their games or that they're doing it wrong if it works for their group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9334413, member: 6801845"] Somewhat pertinent to this conversation is that I recently had a mult-session D&D game at a convention. This DM was very into a more narrative style of play while also using critical hit and luck cards. The former had different effects for crits (standard rules would have always been better for my PC), while the luck cards did things like give you an automatic hit, an enemy becomes an ally, a reroll on a save. Between the cards and the narrative style, it was significantly different from most D&D games I would run or have played . Thing is that while he was an excellent DM and I enjoyed myself, after the games my wife and I were in agreement. We would not want to have him run a long term campaign. It just wasn't the style of game we enjoy. Neither one of us felt particularly challenged, there were too many metagame options and so on. My point is not that he was a bad DM. It's that he just wasn't the right DM for us. For different people? He would likely have been the best DM they'd ever had. Which, I think, is kind of cool and one of the strengths of D&D. The fact that we play the game with different styles should be celebrated. Which is why I will never tell and push back against telling other people how to run their games or that they're doing it wrong if it works for their group. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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