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*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9335426" data-attributes="member: 6915329"><p>Roleplaying is not required of probably 99% of D&D. In fact, the backgrounds are really the only part of the game that <em>encourages </em>roleplaying, via those ideals, bonds, traits, flaws.</p><p></p><p>You can literally play D&D with not a single second of roleplaying. All you need are dice rolls. "I attack. 18 to hit. 5 slashing damage." "I roll 16 on Persuasion to get past the guard." "15 on Search. Any traps?" </p><p></p><p>If I wanted <em>that</em>, I'd go download Nethack again.</p><p></p><p></p><p>You can say this same thing about pretty much all non-combat spells. No fuss, no muss, someone gets buffed or you get some information or you cast an illusion.</p><p></p><p>For that matter, there's nothing in most illusion spells that requires roleplaying, but you probably wouldn't let the PC get away with "I cast <em>silent image</em> to distract the ogres" without finding out at least what the illusion <em>looks </em>like to see if it would, in fact, distract them, right? Or would you just say "the spell's description doesn't require you to say what illusion looks like, so whatever, cast your spell"?</p><p></p><p></p><p></p><p>Sure, you can do so that. Just like you can say "I cast an illusion spell" and that's it, because nothing else is required by the spell's rules. </p><p></p><p>Is that really the type of game you want to run, though? </p><p></p><p>If all you're doing is buying a ticket, you don't really need to RP it. But if you're negotiating passage because you have a nautical background and you want to trade on that, or because you're trying to offer your services in exchange for passage, or any other reason that involves <em>talking</em>--well, give me one reason why it <em>wouldn't </em>be a social exchange? Other than "I don't like to play that way," because <em>that </em>is you, not the game as a whole. It may not even be the other players at your table.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9335426, member: 6915329"] Roleplaying is not required of probably 99% of D&D. In fact, the backgrounds are really the only part of the game that [I]encourages [/I]roleplaying, via those ideals, bonds, traits, flaws. You can literally play D&D with not a single second of roleplaying. All you need are dice rolls. "I attack. 18 to hit. 5 slashing damage." "I roll 16 on Persuasion to get past the guard." "15 on Search. Any traps?" If I wanted [I]that[/I], I'd go download Nethack again. You can say this same thing about pretty much all non-combat spells. No fuss, no muss, someone gets buffed or you get some information or you cast an illusion. For that matter, there's nothing in most illusion spells that requires roleplaying, but you probably wouldn't let the PC get away with "I cast [I]silent image[/I] to distract the ogres" without finding out at least what the illusion [I]looks [/I]like to see if it would, in fact, distract them, right? Or would you just say "the spell's description doesn't require you to say what illusion looks like, so whatever, cast your spell"? Sure, you can do so that. Just like you can say "I cast an illusion spell" and that's it, because nothing else is required by the spell's rules. Is that really the type of game you want to run, though? If all you're doing is buying a ticket, you don't really need to RP it. But if you're negotiating passage because you have a nautical background and you want to trade on that, or because you're trying to offer your services in exchange for passage, or any other reason that involves [I]talking[/I]--well, give me one reason why it [I]wouldn't [/I]be a social exchange? Other than "I don't like to play that way," because [I]that [/I]is you, not the game as a whole. It may not even be the other players at your table. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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