Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9335534" data-attributes="member: 22779"><p>Yup, we're here to role play. Does that mean I have to play out, in real time, in first person, every single interaction with every single person we meet? Bugger that. Talking to random NPC who DOES NOT MATTER is pointless. The only reason I "have" to talk to the ship's captain is because the DM is forcing it. I don't want to. The ship's captain is utterly irrelevant to what we are doing. After we arrive at Point B, he will never be seen again. </p><p></p><p>I have an ability on my character sheet that I chose. I CHOSE this ability and background. I made it perfectly clear by chosing this that I have zero interest in playing this out in detail. If I wanted to play it out in detail and then rely on some randomly chosen DC skill check to ... well... I'm not even sure what the check is supposed to represent... then I would have taken a different background that doesn't have this ability.</p><p></p><p>Now, if I, the player, CHOOSE to make your ship's captain important, and start talking to him, that's a different story. The player is showing interest? Fantastic. Great. Let's get right to it. I'll move heaven and earth to make that NPC interesting for your character. But, the player shows zero interest and invokes his or her character background ribbon and then I decide, oh, that's not quite good enough. You have to "role play" this interaction to earn that benefit? Yeah, not interested. Go make some other player dance for your enjoyment. I'll be over here on my phone waiting quietly until the game gets back to doing whatever it is we came here to do. </p><p></p><p>And next time? I will avoid at all costs ANY interaction with NPC's. Because I know that the DM is only doing it to satisfy their own personal preferences. So, I'll rely on spells and concrete mechanics as much as I can. Need to travel? I will search out the first Teleport Circle and then walk. Anything to avoid being forced to run the "Make Me Happy" DM gauntlet of pointlessness.</p><p></p><p>Again, it's all about pacing. You have no problems wasting my time because you figure that the campaign is going to go for years. Me? Six to 12 months. 50 sessions for a 1-15 level campaign is about right. So, I'm not about to waste everyone's time on some random NPC in a pointless, foregone interaction.</p><p></p><p>DM: You are in Baldur's Gate and you need to get to Waterdeep in order to do X.</p><p>Player: Ok, I book passage on a ship using my Sailor Background.</p><p>DM: Ok, two weeks pass, you are now in Waterdeep. Let's get on with the adventure. Was there anything you wanted to do in those two weeks aboard ship?</p><p>Players: No, not really. </p><p>DM: Ok, sure. You're in Waterdeep....</p><p></p><p>THAT'S the pacing I'm looking for.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9335534, member: 22779"] Yup, we're here to role play. Does that mean I have to play out, in real time, in first person, every single interaction with every single person we meet? Bugger that. Talking to random NPC who DOES NOT MATTER is pointless. The only reason I "have" to talk to the ship's captain is because the DM is forcing it. I don't want to. The ship's captain is utterly irrelevant to what we are doing. After we arrive at Point B, he will never be seen again. I have an ability on my character sheet that I chose. I CHOSE this ability and background. I made it perfectly clear by chosing this that I have zero interest in playing this out in detail. If I wanted to play it out in detail and then rely on some randomly chosen DC skill check to ... well... I'm not even sure what the check is supposed to represent... then I would have taken a different background that doesn't have this ability. Now, if I, the player, CHOOSE to make your ship's captain important, and start talking to him, that's a different story. The player is showing interest? Fantastic. Great. Let's get right to it. I'll move heaven and earth to make that NPC interesting for your character. But, the player shows zero interest and invokes his or her character background ribbon and then I decide, oh, that's not quite good enough. You have to "role play" this interaction to earn that benefit? Yeah, not interested. Go make some other player dance for your enjoyment. I'll be over here on my phone waiting quietly until the game gets back to doing whatever it is we came here to do. And next time? I will avoid at all costs ANY interaction with NPC's. Because I know that the DM is only doing it to satisfy their own personal preferences. So, I'll rely on spells and concrete mechanics as much as I can. Need to travel? I will search out the first Teleport Circle and then walk. Anything to avoid being forced to run the "Make Me Happy" DM gauntlet of pointlessness. Again, it's all about pacing. You have no problems wasting my time because you figure that the campaign is going to go for years. Me? Six to 12 months. 50 sessions for a 1-15 level campaign is about right. So, I'm not about to waste everyone's time on some random NPC in a pointless, foregone interaction. DM: You are in Baldur's Gate and you need to get to Waterdeep in order to do X. Player: Ok, I book passage on a ship using my Sailor Background. DM: Ok, two weeks pass, you are now in Waterdeep. Let's get on with the adventure. Was there anything you wanted to do in those two weeks aboard ship? Players: No, not really. DM: Ok, sure. You're in Waterdeep.... THAT'S the pacing I'm looking for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
Top