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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9336101" data-attributes="member: 59057"><p>What do you mean with "smackdown hammer" ? </p><p></p><p>Yeah. As if all of them are obvious... </p><p></p><p>i do as best as I can there. But you can play some of those combinations without being disruptive. The player in question always tried to expoit something that was not obvious, based on what was strictly not disallowed by a feature or spell. No way to find all of them. </p><p></p><p>Also, I need to add, that I was not blameless there. For quite a while I did similarly but I have learned a lot since then. At the end of 3e I found out how 3.0 was supposed to work. How to utilize the skill system in a way that makes powergaming unnecessary:</p><p></p><p>Not the ever increasing DCs of late 3.5, but just using lower DCs and asking players to take 10 and 20 frequently so usually things just work. And suddenly fighters had enough skill points. Rogues too. Because they did not have to max skills to be useful. </p><p></p><p>As a base for DCs I used cross class skills. And even if it your class skill, I only allowed to increase them to max rank if they were used in the adventure. </p><p></p><p>With that in mind, we are nearly at 5e skills: proficiency as baseline and expertise as exception.</p><p></p><p>So to enable people using their mundane skills and have a good time, tge secret is lowering DCs to manageable levels...</p><p></p><p>Oh I got sidetracked. Was it this thread, where we talked about background features? If so, I think the most important thing to remember is that as a DM you actually want the players to win and have fun. Instead of shutting down features and combinations, you need to make the players trist you, that you won't "screw" them, so they never feel the need to break your game.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9336101, member: 59057"] What do you mean with "smackdown hammer" ? Yeah. As if all of them are obvious... i do as best as I can there. But you can play some of those combinations without being disruptive. The player in question always tried to expoit something that was not obvious, based on what was strictly not disallowed by a feature or spell. No way to find all of them. Also, I need to add, that I was not blameless there. For quite a while I did similarly but I have learned a lot since then. At the end of 3e I found out how 3.0 was supposed to work. How to utilize the skill system in a way that makes powergaming unnecessary: Not the ever increasing DCs of late 3.5, but just using lower DCs and asking players to take 10 and 20 frequently so usually things just work. And suddenly fighters had enough skill points. Rogues too. Because they did not have to max skills to be useful. As a base for DCs I used cross class skills. And even if it your class skill, I only allowed to increase them to max rank if they were used in the adventure. With that in mind, we are nearly at 5e skills: proficiency as baseline and expertise as exception. So to enable people using their mundane skills and have a good time, tge secret is lowering DCs to manageable levels... Oh I got sidetracked. Was it this thread, where we talked about background features? If so, I think the most important thing to remember is that as a DM you actually want the players to win and have fun. Instead of shutting down features and combinations, you need to make the players trist you, that you won't "screw" them, so they never feel the need to break your game. [/QUOTE]
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