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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="tetrasodium" data-source="post: 9336486" data-attributes="member: 93670"><p>While I agree with everything else, but that bolded but isn;t quite so accurate. 5e has done a lot that encourages players to take that antagonist mindset from video games & apply it to the meat computer across the GM screen. First you have a lot of stuff designed to give players a "no it doesn't" veto if the GM points out a problem<em> (ie see the hundreds of pages filled with discussion over background features) </em>Then there is the way they spent so much effort binding the GM's hands with AL & shifting things* that are traditionally a GM's discretion to players themselves. Players who come in from video games through AL who once might have rules lawyered a bit before backing off so the game could continue wind up maintaining that adversarial antagonist mindset in order avoid rules lawyering & force the GM on the defense trying to justify their GM calls instead. Players who might not have cared enough to get involved get roped in by the plain reading & maintain a wary shield ready to support any player being wronged by an unfavorable GM call or houserul not covered in sessionzero</p><p></p><p>* IE download the AL plyers guide & the DM equivalent sometime & check out what they have to say about choosing magic items& treasure. TL;DR version of it is the ALPG pretty much grants players the ability to choose them & likewise can level their PC (or not) whenever they want while the DM equivalent is explicit about how the game needs to take RAW to a whole new level for the rules themselves & for a long time the adventures too but any gold & treasure in the adventure is not awarded to players.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9336486, member: 93670"] While I agree with everything else, but that bolded but isn;t quite so accurate. 5e has done a lot that encourages players to take that antagonist mindset from video games & apply it to the meat computer across the GM screen. First you have a lot of stuff designed to give players a "no it doesn't" veto if the GM points out a problem[I] (ie see the hundreds of pages filled with discussion over background features) [/I]Then there is the way they spent so much effort binding the GM's hands with AL & shifting things* that are traditionally a GM's discretion to players themselves. Players who come in from video games through AL who once might have rules lawyered a bit before backing off so the game could continue wind up maintaining that adversarial antagonist mindset in order avoid rules lawyering & force the GM on the defense trying to justify their GM calls instead. Players who might not have cared enough to get involved get roped in by the plain reading & maintain a wary shield ready to support any player being wronged by an unfavorable GM call or houserul not covered in sessionzero * IE download the AL plyers guide & the DM equivalent sometime & check out what they have to say about choosing magic items& treasure. TL;DR version of it is the ALPG pretty much grants players the ability to choose them & likewise can level their PC (or not) whenever they want while the DM equivalent is explicit about how the game needs to take RAW to a whole new level for the rules themselves & for a long time the adventures too but any gold & treasure in the adventure is not awarded to players. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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