Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Swarmkeeper" data-source="post: 9338335" data-attributes="member: 6921763"><p>I can't see who you are arguing against but, if we're debating about the Criminal background, I think we should revisit the wording of the Feature (PHB p. 129):</p><p></p><table style='width: 100%'><tr><td><em>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</em></td></tr></table><p></p><p>Ok, so maybe we should step back and consider a few things about this Background Feature: </p><p>1. How does the Feature work?</p><p>2. What does the PC gain from using the Feature?</p><p>2. How can a DM make this Feature jive with the fiction? </p><p></p><p>As a PC with the Criminal Background, you have a contact and you know how to get messages to and from your contact. Doesn't mean the contact always has an answer or a way to help you if it doesn't make sense in the fiction and it doesn't necessarily mean that the delivery of said message happens in a timeframe that is immediate or useful.</p><p></p><p>You also know the <strong><em>local </em></strong>messengers (etc) that can help you achieve this delivery of said message. Your Background has to do with where you came from <em>- </em>what you did before you started adventuring (PHB p125). You know the folks <em>in the area where you were a criminal</em> - maybe that's a village or a town or a city or even a region where you were a criminal. You don't (necessarily) know the messengers (etc) all over the <em>world</em>. Point is to <em>clarify </em>that with the DM during character creation - neither the player nor the DM should be making assumptions.</p><p></p><p>Even if the contact is a <em>great distance</em> away, your <strong><em>local</em> </strong>contacts can help you achieve the delivery of a message - that is, if you are in that <em><strong>local</strong></em> area. Beyond that, you know how to get messages to and from your contact. You still might have a chance to do it outside of your <em><strong>local</strong></em> network if you inquire with the right people. In a village of 30? Maybe there's someone who has sending stones that can reach your contact or someone else in your network. Maybe there's someone travelling to the big city down river next week. Maybe there's a travelling merchant. Maybe there's [insert reasonable fictional bit here]. In other words: this background feature <em>can be </em>invoked anywhere in the game world with a little creativity but, again, there is no guarantee on timeline to get messages to the contact and there is no guarantee to the actual benefit of getting said messages to your contact. </p><p></p><p>So... why the pushback when someone tries to use it? It's not the "Insta-win" button that some are trying to make it out to be. Rather, it is a basic feature of the PC that, when invoked, develops their character arc and can either push the overall story in interesting directions or simply provide a fun vignette or side-story.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9338335, member: 6921763"] I can't see who you are arguing against but, if we're debating about the Criminal background, I think we should revisit the wording of the Feature (PHB p. 129): [TABLE] [TR] [TD][I]You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.[/I][/TD] [/TR] [/TABLE] Ok, so maybe we should step back and consider a few things about this Background Feature: 1. How does the Feature work? 2. What does the PC gain from using the Feature? 2. How can a DM make this Feature jive with the fiction? As a PC with the Criminal Background, you have a contact and you know how to get messages to and from your contact. Doesn't mean the contact always has an answer or a way to help you if it doesn't make sense in the fiction and it doesn't necessarily mean that the delivery of said message happens in a timeframe that is immediate or useful. You also know the [B][I]local [/I][/B]messengers (etc) that can help you achieve this delivery of said message. Your Background has to do with where you came from [I]- [/I]what you did before you started adventuring (PHB p125). You know the folks [I]in the area where you were a criminal[/I] - maybe that's a village or a town or a city or even a region where you were a criminal. You don't (necessarily) know the messengers (etc) all over the [I]world[/I]. Point is to [I]clarify [/I]that with the DM during character creation - neither the player nor the DM should be making assumptions. Even if the contact is a [I]great distance[/I] away, your [B][I]local[/I] [/B]contacts can help you achieve the delivery of a message - that is, if you are in that [I][B]local[/B][/I] area. Beyond that, you know how to get messages to and from your contact. You still might have a chance to do it outside of your [I][B]local[/B][/I] network if you inquire with the right people. In a village of 30? Maybe there's someone who has sending stones that can reach your contact or someone else in your network. Maybe there's someone travelling to the big city down river next week. Maybe there's a travelling merchant. Maybe there's [insert reasonable fictional bit here]. In other words: this background feature [I]can be [/I]invoked anywhere in the game world with a little creativity but, again, there is no guarantee on timeline to get messages to the contact and there is no guarantee to the actual benefit of getting said messages to your contact. So... why the pushback when someone tries to use it? It's not the "Insta-win" button that some are trying to make it out to be. Rather, it is a basic feature of the PC that, when invoked, develops their character arc and can either push the overall story in interesting directions or simply provide a fun vignette or side-story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Do you plan to adopt D&D5.5One2024Redux?
Top