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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9338539" data-attributes="member: 6915329"><p>Why are you assuming that every DM is going to go out of their way to punish the players?</p><p></p><p></p><p>And some people die just from a light conk to the chest or head. People are funny that way. We're a bit like diamonds. Very strong and hard, but hit us at the wrong point and we shatter.</p><p></p><p>Most importantly, how do you, as a PC, <em>know </em>that the ravine is pointless and has nothing to do with the adventure? How would your PC know what traps the BBEG has laid for you? The only way you could know is if you were using meta-knowledge.</p><p></p><p>At my table, we'll sometimes call for rolls just to see how well or quickly a task is performed, not <em>if</em>. For climbing out a ravine, a bad roll might mean it takes many hours and a good roll might mean it only takes a short time. Which means that, if you had a time crunch on your hand, how you handle this ravine could be very, very important. Do you go around it, meaning you definitely lose time, or do you try to climb down and then up, possibly getting a short cut but possibly making things worse?</p><p></p><p></p><p>OK, I would say <em>that </em>was a bit pedantic. On the other hand, why did you decide to stab a door? Did you have an in-character reason, or were you being lolrandom? If it's the latter, what the DM <em>should </em>have done is talk to you out of character rather than try to deal with it in-game. In-game solutions for out-of-game problems never work.</p><p></p><p></p><p>So I have to ask: why do you even play TTRPGs? Why not just play non-RPG video games, or board games? It's not for the journey and it doesn't sound like it's for the "roleplaying with your friends" part of it either. So what do you get out of it?</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9338539, member: 6915329"] Why are you assuming that every DM is going to go out of their way to punish the players? And some people die just from a light conk to the chest or head. People are funny that way. We're a bit like diamonds. Very strong and hard, but hit us at the wrong point and we shatter. Most importantly, how do you, as a PC, [I]know [/I]that the ravine is pointless and has nothing to do with the adventure? How would your PC know what traps the BBEG has laid for you? The only way you could know is if you were using meta-knowledge. At my table, we'll sometimes call for rolls just to see how well or quickly a task is performed, not [I]if[/I]. For climbing out a ravine, a bad roll might mean it takes many hours and a good roll might mean it only takes a short time. Which means that, if you had a time crunch on your hand, how you handle this ravine could be very, very important. Do you go around it, meaning you definitely lose time, or do you try to climb down and then up, possibly getting a short cut but possibly making things worse? OK, I would say [I]that [/I]was a bit pedantic. On the other hand, why did you decide to stab a door? Did you have an in-character reason, or were you being lolrandom? If it's the latter, what the DM [I]should [/I]have done is talk to you out of character rather than try to deal with it in-game. In-game solutions for out-of-game problems never work. So I have to ask: why do you even play TTRPGs? Why not just play non-RPG video games, or board games? It's not for the journey and it doesn't sound like it's for the "roleplaying with your friends" part of it either. So what do you get out of it? [/QUOTE]
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