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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Lanefan" data-source="post: 9339920" data-attributes="member: 29398"><p>Indeed.</p><p></p><p>I've had this same discussion with at least one other poster here, around whether fun in the moment matters or whether hindsight taints the memories too much. To me, for the most part fun-in-the-moment is all that matters: I can think of one failed campaign I played in the mid-80s that, for the whole 12 sessions it lasted, was glorious fun. </p><p></p><p>Thing was, that failed campaign also drove home a hard lesson for me: giving too much to the players can kill a campaign dead. The DM was a soft touch and kinda gave us almost anything we asked for - other than one unlucky player, our characters were completely overpowered for their level* - and the whole thing collapsed after just one adventure as we were already running roughshod over the setting without even trying to.</p><p></p><p>That the campaign collapsed before reaching any of its potential doesn't in the least dimisnish or taint the memories I have of playing in it.</p><p></p><p>* - my 1st-level Bard (Cha 19, Com 19, Dryad as species - in other words the ultimate charming machine!) charmed most of the occupants of a small town of Kobolds; the 1st-level Assassin and (Fighter?) stayed behind and finished off the rest while I sent my 500+-strong charmed army into the dungeon we were supposed to be doing. All we had to do was follow behind them and mop up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9339920, member: 29398"] Indeed. I've had this same discussion with at least one other poster here, around whether fun in the moment matters or whether hindsight taints the memories too much. To me, for the most part fun-in-the-moment is all that matters: I can think of one failed campaign I played in the mid-80s that, for the whole 12 sessions it lasted, was glorious fun. Thing was, that failed campaign also drove home a hard lesson for me: giving too much to the players can kill a campaign dead. The DM was a soft touch and kinda gave us almost anything we asked for - other than one unlucky player, our characters were completely overpowered for their level* - and the whole thing collapsed after just one adventure as we were already running roughshod over the setting without even trying to. That the campaign collapsed before reaching any of its potential doesn't in the least dimisnish or taint the memories I have of playing in it. * - my 1st-level Bard (Cha 19, Com 19, Dryad as species - in other words the ultimate charming machine!) charmed most of the occupants of a small town of Kobolds; the 1st-level Assassin and (Fighter?) stayed behind and finished off the rest while I sent my 500+-strong charmed army into the dungeon we were supposed to be doing. All we had to do was follow behind them and mop up. :) [/QUOTE]
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