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<blockquote data-quote="Hussar" data-source="post: 9340315" data-attributes="member: 22779"><p>Umm, I'm not quite understanding you here. You say that you have climaxes within an adventure and when you reach set goals.</p><p></p><p>Which is what I NEVER GET. Why is this so hard to understand? I don't get "minor climaxes". I don't get to reach the "goal of the adventure". When I talk about campaigns ending, it's not that it just sort of peters out and dies. No. It ends in the middle of round 3 of a fight. It ends while walking across a bridge. </p><p></p><p>I'm honestly baffled why this is so difficult to understand. I'm not talking about a campaign that stretches on for years and years and years. IME, a campaign has a half life of about 30-50 sessions. That's MAX. And many don't even last that long.</p><p></p><p></p><p></p><p>No, it isn't. It's USUAL. In that poll I put up, while it's early days still, HALF of players rarely or never actually conclude a campaign. This isn't just "oh, you have bad luck" or "oh, you play online". ThIs was true back in the 2ed and 1ed days, LONG before the Internet. </p><p></p><p>Dude, we've both played about the same amount of time. In the same amount of time that I've played, I've actually gotten to conclude an adventure maybe a half a dozen times. And, no, this isn't rare. This is very, very much not rare.</p><p></p><p>So, telling me, "oh, the journey is the reward" is naughty word. No, it isn't. If that's all the reward I can look forward to because DM's refuse to pick up the pace and face the fact that most campaigns are going to die within a very short time, well, telling me that I should just be happy with what I get isn't really much comfort.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9340315, member: 22779"] Umm, I'm not quite understanding you here. You say that you have climaxes within an adventure and when you reach set goals. Which is what I NEVER GET. Why is this so hard to understand? I don't get "minor climaxes". I don't get to reach the "goal of the adventure". When I talk about campaigns ending, it's not that it just sort of peters out and dies. No. It ends in the middle of round 3 of a fight. It ends while walking across a bridge. I'm honestly baffled why this is so difficult to understand. I'm not talking about a campaign that stretches on for years and years and years. IME, a campaign has a half life of about 30-50 sessions. That's MAX. And many don't even last that long. No, it isn't. It's USUAL. In that poll I put up, while it's early days still, HALF of players rarely or never actually conclude a campaign. This isn't just "oh, you have bad luck" or "oh, you play online". ThIs was true back in the 2ed and 1ed days, LONG before the Internet. Dude, we've both played about the same amount of time. In the same amount of time that I've played, I've actually gotten to conclude an adventure maybe a half a dozen times. And, no, this isn't rare. This is very, very much not rare. So, telling me, "oh, the journey is the reward" is naughty word. No, it isn't. If that's all the reward I can look forward to because DM's refuse to pick up the pace and face the fact that most campaigns are going to die within a very short time, well, telling me that I should just be happy with what I get isn't really much comfort. [/QUOTE]
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