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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9340340" data-attributes="member: 6921763"><p>Wow - this strikes me as really... odd DMing that you are consistently encountering. When we play, like [USER=29398]@Lanefan[/USER], there are lots of minor goals which can ultimately lead the party closer to a larger goal. Sometimes that larger goal is explicit: Defeat Strahd or Save Elturel. Sometimes that larger goal is a bit nebulous: explore a mysterious world. Sometimes the larger goal has to do with the character arc of each character. And sometimes that larger goal changes along the way. I'm sure there are other variations. Like [USER=59816]@FitzTheRuke[/USER], I also think it is a shame you've rarely completed a campaign and it is doubly a shame that you "NEVER GET" to complete minor goals towards completing a campaign (whatever that "completion" might be).</p><p></p><p>I think we have some common ground here. When I play a session, my personal preference is for two things to occur: 1. the characters Get Things Done and 2. we've had some laughs. Like you, I don't want a session where the characters are, as you say, "faffing about" the whole time making zero progress towards a minor goal (or the campaign goal). In that vein, I'm not going to stay at a table very long when there are multiple sessions where the characters do nothing else but talk to each other OR the entire focus is a PC shopping trip OR there is excessive non-game talk during our very limited allotted gaming time. Some tables might love those first two things or consider the hang-out more about social time with some gaming sprinkled in. That's fine for some but just not my preference when playing D&D.</p><p></p><p>I take to heart what the Introduction of the 5e PHB has to say: "Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils" and especially "The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win." For me, these things aren't happening if we're not making (or, at a minimum, <em>trying</em> to make) some progress each session towards completing the smaller quests and adventures that make up a larger campaign.</p><p></p><p>To bring it back to the OP: if 5e2024 has some tools that help our table achieve our preferred goals of play then, heck ya, we'll adopt it.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9340340, member: 6921763"] Wow - this strikes me as really... odd DMing that you are consistently encountering. When we play, like [USER=29398]@Lanefan[/USER], there are lots of minor goals which can ultimately lead the party closer to a larger goal. Sometimes that larger goal is explicit: Defeat Strahd or Save Elturel. Sometimes that larger goal is a bit nebulous: explore a mysterious world. Sometimes the larger goal has to do with the character arc of each character. And sometimes that larger goal changes along the way. I'm sure there are other variations. Like [USER=59816]@FitzTheRuke[/USER], I also think it is a shame you've rarely completed a campaign and it is doubly a shame that you "NEVER GET" to complete minor goals towards completing a campaign (whatever that "completion" might be). I think we have some common ground here. When I play a session, my personal preference is for two things to occur: 1. the characters Get Things Done and 2. we've had some laughs. Like you, I don't want a session where the characters are, as you say, "faffing about" the whole time making zero progress towards a minor goal (or the campaign goal). In that vein, I'm not going to stay at a table very long when there are multiple sessions where the characters do nothing else but talk to each other OR the entire focus is a PC shopping trip OR there is excessive non-game talk during our very limited allotted gaming time. Some tables might love those first two things or consider the hang-out more about social time with some gaming sprinkled in. That's fine for some but just not my preference when playing D&D. I take to heart what the Introduction of the 5e PHB has to say: "Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils" and especially "The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win." For me, these things aren't happening if we're not making (or, at a minimum, [I]trying[/I] to make) some progress each session towards completing the smaller quests and adventures that make up a larger campaign. To bring it back to the OP: if 5e2024 has some tools that help our table achieve our preferred goals of play then, heck ya, we'll adopt it. [/QUOTE]
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