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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Maxperson" data-source="post: 9340447" data-attributes="member: 23751"><p>I didn't play 4e so I had to look that up. This is not the same issue. Are they both kinda sorta under the header of fun? Yep. The entire game is. Having someone roll to hit a door, though, isn't the same as encountering guards at the gate. I've known many, many DMs who have gate guards, but not one that has had someone roll to stab a door. At least not outside the rare joke roll that wasn't to see anything other than answer, "You hit the door" no matter what was rolled.</p><p></p><p>The gate guard advice, by the way, is bad advice. Gate guards are a fantastic resource for the PCs when arriving at a new city. The guards ask them where they are from and what they are doing and then usher them inside. It takes all of 10-30 seconds. UNLESS!!!! The players want to know where something is. Often they will ask the name of a good tavern, or where the blacksmith is, or... If the encounter with the guards goes longer than 30 seconds, it's because the players wanted it to be longer. Once the group is familiar with a city, the guards can and should be ignored unless important to the story somehow.</p><p></p><p>Good gate guard advice would have been advice on when to encounter the guards and when not to, as well as advice on length of time for such an encounter and ways that the guards can help the PCs.</p><p></p><p>The 4e DMG, though, telling players that it's bad wrong fun to have a good encounter with guards at the gate. It is straight up saying that all gate guard encounters aren't fun.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9340447, member: 23751"] I didn't play 4e so I had to look that up. This is not the same issue. Are they both kinda sorta under the header of fun? Yep. The entire game is. Having someone roll to hit a door, though, isn't the same as encountering guards at the gate. I've known many, many DMs who have gate guards, but not one that has had someone roll to stab a door. At least not outside the rare joke roll that wasn't to see anything other than answer, "You hit the door" no matter what was rolled. The gate guard advice, by the way, is bad advice. Gate guards are a fantastic resource for the PCs when arriving at a new city. The guards ask them where they are from and what they are doing and then usher them inside. It takes all of 10-30 seconds. UNLESS!!!! The players want to know where something is. Often they will ask the name of a good tavern, or where the blacksmith is, or... If the encounter with the guards goes longer than 30 seconds, it's because the players wanted it to be longer. Once the group is familiar with a city, the guards can and should be ignored unless important to the story somehow. Good gate guard advice would have been advice on when to encounter the guards and when not to, as well as advice on length of time for such an encounter and ways that the guards can help the PCs. The 4e DMG, though, telling players that it's bad wrong fun to have a good encounter with guards at the gate. It is straight up saying that all gate guard encounters aren't fun. [/QUOTE]
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