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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="James Gasik" data-source="post: 9340464" data-attributes="member: 6877472"><p>Yes, it's a bad example because it's not qualified. It says "bypass this encounter" without really getting into what is bad about it. The writer seemed to think the reader would just grok that. And you know, I did. And I think some of the people who claim they didn't were happy to pounce on things they didn't like about 4e- that's human nature. Not all! I'm sure there's a lot of people who didn't grok it, or legitimately felt it was an attack on their style of gaming! I recently compiled a list of valid reasons not to like 4e- there's a lot of them.</p><p></p><p>But usually the ones cited are a little silly.</p><p></p><p>If the two gate guards have no useful information, are a trivial obstacle to bypass, and the only relevant outcome is "the Cleric might have to kiss the Fighter's little owie from a lucky hit"- I see no issue with bypassing that.</p><p></p><p>But as I said upthread- if the guards really do have relevance, then no, of course you shouldn't skip the encounter. But "relevance" is, well, relative.</p><p></p><p>Some DM's might feel having an encounter with gate guards simply adds flavor to the game. Makes the game world feel more real and interactive. Or maybe just want to slip in an amusing moment to entertain the players, like the gate guards in <em>Romeo and Juliet</em> ("I do not bite my thumb at you, Sir, but I do bite my thumb!"). To them, that's not irrelevant. If their players enjoy it, it's not irrelevant.</p><p></p><p>Now sure, yeah, this is time spent not adventuring, but whether or not it's time well spent is dependent on the individual. I might enjoy it. I might not..</p><p></p><p>Hussar, by all accounts definitely wouldn't. </p><p></p><p>Someone else would think that was fantastic and talk about the moment for years to come!</p><p></p><p>NONE OF US IS WRONG. D&D is for everyone.</p><p></p><p>But! If you have players who do very much want to get on with the adventure, and they make you aware of that, you should examine whether or not you're fine with speeding things up a little. And if not, both you and that player may need to part ways.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9340464, member: 6877472"] Yes, it's a bad example because it's not qualified. It says "bypass this encounter" without really getting into what is bad about it. The writer seemed to think the reader would just grok that. And you know, I did. And I think some of the people who claim they didn't were happy to pounce on things they didn't like about 4e- that's human nature. Not all! I'm sure there's a lot of people who didn't grok it, or legitimately felt it was an attack on their style of gaming! I recently compiled a list of valid reasons not to like 4e- there's a lot of them. But usually the ones cited are a little silly. If the two gate guards have no useful information, are a trivial obstacle to bypass, and the only relevant outcome is "the Cleric might have to kiss the Fighter's little owie from a lucky hit"- I see no issue with bypassing that. But as I said upthread- if the guards really do have relevance, then no, of course you shouldn't skip the encounter. But "relevance" is, well, relative. Some DM's might feel having an encounter with gate guards simply adds flavor to the game. Makes the game world feel more real and interactive. Or maybe just want to slip in an amusing moment to entertain the players, like the gate guards in [I]Romeo and Juliet[/I] ("I do not bite my thumb at you, Sir, but I do bite my thumb!"). To them, that's not irrelevant. If their players enjoy it, it's not irrelevant. Now sure, yeah, this is time spent not adventuring, but whether or not it's time well spent is dependent on the individual. I might enjoy it. I might not.. Hussar, by all accounts definitely wouldn't. Someone else would think that was fantastic and talk about the moment for years to come! NONE OF US IS WRONG. D&D is for everyone. But! If you have players who do very much want to get on with the adventure, and they make you aware of that, you should examine whether or not you're fine with speeding things up a little. And if not, both you and that player may need to part ways. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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