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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9340793" data-attributes="member: 6921763"><p>Hmm... I think the whole "local" wording in the Backgrounds is a case where WotC was not consistent in applying natural language. But, I do feel there is logical context to the varied usages.</p><p></p><p>For instance, I believe you [USER=6915329]@Faolyn[/USER] are correct when it comes to the Noble. The "local noble" in the last sentence of the feature relates to wherever the PC might be. I mean, this is not an over-powered feature. The PC is securing an audience with a noble (if one is present) in the current adventuring location, assuming it makes sense in the fiction (i.e. a noble is not necessarily going to be found in the depths of a dungeon or in the middle of the woods - they are more likely to be found in a settlement). And just because the Noble background allows for this, it doesn't mean the PC will come away with a new ally or even get what they want, necessarily. They just gain access to talk with them.</p><p></p><p>When it comes to the Criminal, when they say the PC knows the "local" messengers, I don't believe that it makes any logical sense that the Feature is referring to "local" messengers everywhere in the world, wherever the PC happens to be. I believe those are the "local" messengers from the PC's and criminal contact's home village/city/region, though. Now, the Criminal background feature indicates that the PC can get a message to their criminal contact via these "local" messengers. Well, when the PC is far away from there their village/city/region (yes, even in Barovia) there's another step they need to take... finding a way to get the message first to the "local messengers" back home. It can take some work but it doesn't have to be an impossibility. And, again, not over-powered as there is no guarantee on timeline of delivery or even level usefulness of said delivered message.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9340793, member: 6921763"] Hmm... I think the whole "local" wording in the Backgrounds is a case where WotC was not consistent in applying natural language. But, I do feel there is logical context to the varied usages. For instance, I believe you [USER=6915329]@Faolyn[/USER] are correct when it comes to the Noble. The "local noble" in the last sentence of the feature relates to wherever the PC might be. I mean, this is not an over-powered feature. The PC is securing an audience with a noble (if one is present) in the current adventuring location, assuming it makes sense in the fiction (i.e. a noble is not necessarily going to be found in the depths of a dungeon or in the middle of the woods - they are more likely to be found in a settlement). And just because the Noble background allows for this, it doesn't mean the PC will come away with a new ally or even get what they want, necessarily. They just gain access to talk with them. When it comes to the Criminal, when they say the PC knows the "local" messengers, I don't believe that it makes any logical sense that the Feature is referring to "local" messengers everywhere in the world, wherever the PC happens to be. I believe those are the "local" messengers from the PC's and criminal contact's home village/city/region, though. Now, the Criminal background feature indicates that the PC can get a message to their criminal contact via these "local" messengers. Well, when the PC is far away from there their village/city/region (yes, even in Barovia) there's another step they need to take... finding a way to get the message first to the "local messengers" back home. It can take some work but it doesn't have to be an impossibility. And, again, not over-powered as there is no guarantee on timeline of delivery or even level usefulness of said delivered message. [/QUOTE]
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