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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Oofta" data-source="post: 9341674" data-attributes="member: 6801845"><p>They don't stop working, they may no longer apply or grant any meaningful benefit. If the mid-to-high-level party is back in their hometown that they saved from the invading dragons, it doesn't matter if you have a noble in the group. You can likely get an invite to see the local high pumbah.</p><p></p><p></p><p></p><p>I always run a homebrew campaign (unless I go back to DMing for AL), but it just seems natural that at a certain point the PCs travel far and wide. They come back home as well, but as I said above at a certain point the background feature matters less than the reputation of the group. For good or ill. If the group has stood up to the criminal element of the city and thwarted their plans time and again, any good will or favors the PC with a criminal background were burned long ago.</p><p></p><p></p><p></p><p>I never do dungeons per se. Occasionally the adventure takes them to ruins or uninhabited areas but the vast majority of my campaigns are urban. But the Tiers of Play section in the DMG does assume your sphere of influence broadens widely. Although I admit I never do world-ending cataclysms simply because I never assume the PCs are going to succeed and I don't want to create a new world from scratch. </p><p></p><p>But as I said above the important thing is that after a certain point, the reputation of the group and what the PCs have done overshadows their background.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9341674, member: 6801845"] They don't stop working, they may no longer apply or grant any meaningful benefit. If the mid-to-high-level party is back in their hometown that they saved from the invading dragons, it doesn't matter if you have a noble in the group. You can likely get an invite to see the local high pumbah. I always run a homebrew campaign (unless I go back to DMing for AL), but it just seems natural that at a certain point the PCs travel far and wide. They come back home as well, but as I said above at a certain point the background feature matters less than the reputation of the group. For good or ill. If the group has stood up to the criminal element of the city and thwarted their plans time and again, any good will or favors the PC with a criminal background were burned long ago. I never do dungeons per se. Occasionally the adventure takes them to ruins or uninhabited areas but the vast majority of my campaigns are urban. But the Tiers of Play section in the DMG does assume your sphere of influence broadens widely. Although I admit I never do world-ending cataclysms simply because I never assume the PCs are going to succeed and I don't want to create a new world from scratch. But as I said above the important thing is that after a certain point, the reputation of the group and what the PCs have done overshadows their background. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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