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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9342270" data-attributes="member: 6915329"><p>If it's something that's going to happen only incredibly rarely, then to quote you, <em>why do you care?</em> </p><p></p><p>For that matter, <em>have </em>you had players try to use these "one in a million chance" abilities four or five times in what is a presumably multi-year campaign? Or are you just making assumptions and nixing abilities based on nothing more than whiteroom theorycrafting? See, if people were pulling a "one in a million chance" four or five times in a 2-hour movie, that probably <em>would </em>be very ridiculous (depends on the movie, though). But four or five times over <em>dozens </em>of sessions? Nah. It's fine. Especially since it's not likely to even be four or five times.</p><p></p><p></p><p>Well, as Oofta says, why do you care? If it happens once in a blue moon, it's not at all hard to make it logical or just hand-wave the illogic away. Running into someone you happen to know is certainly no less illogical than anything else in D&D and it certainly becomes a lot more logical if you realize that NPCs can (and probably <em>should</em>) move around just as much as PCs can. Travel for pleasure or business, being deported or transported, on the run from the law, being enslaved, magical mishaps... there's a zillion reasons why the PCs may run into someone they know that make complete sense.</p><p></p><p>You wanna know what's illogical? That fighters, no matter their origin, social class, and training, are equally proficient in all weapons and armor. That Eberron was the first official setting to take "magic is nearly 100% reliable" into consideration, even though magic has been nearly 100% reliable since the game was first created. That by RAW, PCs all knows how to read and write. That dragons haven't completely destroyed the ecosystem. That there are entire ecosystems underground that can support large, active life. That the vast majority of both official and homebrew systems assume "Medieval European" settings despite the vast array of intelligent beings with completely different histories and religions.</p><p></p><p>You know what the actual difference between these things and a background feature is? The difference is has nothing to do with logic. It's that easier to say that a player can't have an ability than it is to completely redo the proficiency system or to do deep-delve world building.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9342270, member: 6915329"] If it's something that's going to happen only incredibly rarely, then to quote you, [I]why do you care?[/I] For that matter, [I]have [/I]you had players try to use these "one in a million chance" abilities four or five times in what is a presumably multi-year campaign? Or are you just making assumptions and nixing abilities based on nothing more than whiteroom theorycrafting? See, if people were pulling a "one in a million chance" four or five times in a 2-hour movie, that probably [I]would [/I]be very ridiculous (depends on the movie, though). But four or five times over [I]dozens [/I]of sessions? Nah. It's fine. Especially since it's not likely to even be four or five times. Well, as Oofta says, why do you care? If it happens once in a blue moon, it's not at all hard to make it logical or just hand-wave the illogic away. Running into someone you happen to know is certainly no less illogical than anything else in D&D and it certainly becomes a lot more logical if you realize that NPCs can (and probably [I]should[/I]) move around just as much as PCs can. Travel for pleasure or business, being deported or transported, on the run from the law, being enslaved, magical mishaps... there's a zillion reasons why the PCs may run into someone they know that make complete sense. You wanna know what's illogical? That fighters, no matter their origin, social class, and training, are equally proficient in all weapons and armor. That Eberron was the first official setting to take "magic is nearly 100% reliable" into consideration, even though magic has been nearly 100% reliable since the game was first created. That by RAW, PCs all knows how to read and write. That dragons haven't completely destroyed the ecosystem. That there are entire ecosystems underground that can support large, active life. That the vast majority of both official and homebrew systems assume "Medieval European" settings despite the vast array of intelligent beings with completely different histories and religions. You know what the actual difference between these things and a background feature is? The difference is has nothing to do with logic. It's that easier to say that a player can't have an ability than it is to completely redo the proficiency system or to do deep-delve world building. [/QUOTE]
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