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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9342813" data-attributes="member: 6915329"><p>Well, in the case of the sailor or the criminal, you don't just <em>happen </em>to run into anyone--you're actively seeking people out at a location where they would likely to be. The sailor background also doesn't say you <em>have </em>to actually know the ship or crew, just that you <em>might </em>have served on it or with them. Sure, it says you're calling in a favor, but that also can mean that you're offering a favor for a favor.</p><p></p><p>Also, while sure, you're quite unlikely to run into someone you actually know when in a different plane (unless planar travel is fairly common in your setting, or the plane is one--like Ravenloft or even the Feywild--where a magical copy of the boat or runner can be made by the powers that be), an instance where the PC is both on another plane <em>and </em>also wants to use their background feature is so vanishingly rare as to be dismissed. I'd go so far as to view that as a bad faith argument, because it's saying "because this feature shouldn't work across the planes, it also shouldn't work if you happen to be in a different place on your own world.</p><p></p><p></p><p>First off, there's a <em>huge </em>difference between "NPCs aren't required to stay at home all the time and sometimes have reasons why they would be traveling; therefore, there is a chance that the PCs and NPC may run across each other" and "here is a small village where everything is made of jewels."</p><p></p><p>But anyway, isn't that what, like, 75% of D&D adventures are like? The players just <em>happen </em>to be in the location where either some weird event is going on, or someone approaches them, asking them to help deal with some weird event? One of the first Dungeon Magazine adventures I ran involved the players just happening across a tiny village that, in ages past, had petrified a powerful demon in a circle of standing stones.</p><p></p><p><grabs Curse of Strahd></p><p></p><p>Three of the four hooks are the PCs just happening to be in a location where they meet someone who lures them into Barovia. The fourth hook is a railroad.</p><p></p><p><Looks up other adventures></p><p></p><p>Descent Into Avernus. Without reading the entire adventure, it looks as though the NPCs just <em>happen </em>to be drafted into protecting the town that <em>happens </em>to get yanked into Hell. </p><p></p><p>Wild Beyond the Witchlight. One of the hooks is that all of the PCs just <em>happened </em>to have sneaked into a circus without paying when they were a child. </p><p></p><p>Journeys Through the Radiant Citadel. It looks like the hooks are all either the PCs all decided to go somewhere for a festival, or someone approaches the PCs looking for help, or the PCs happen to know someone who need help.</p><p></p><p><em>All </em>of these are quite the coincidence, yes? It's almost like the typical D&D party is always in a place where there's adventure to be had.</p><p></p><p>So if I were in a party where we came across a town where everything was made of emerald, I'd go "plot hook!" and look to see if the ruler was a friendly scarecrow.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9342813, member: 6915329"] Well, in the case of the sailor or the criminal, you don't just [I]happen [/I]to run into anyone--you're actively seeking people out at a location where they would likely to be. The sailor background also doesn't say you [I]have [/I]to actually know the ship or crew, just that you [I]might [/I]have served on it or with them. Sure, it says you're calling in a favor, but that also can mean that you're offering a favor for a favor. Also, while sure, you're quite unlikely to run into someone you actually know when in a different plane (unless planar travel is fairly common in your setting, or the plane is one--like Ravenloft or even the Feywild--where a magical copy of the boat or runner can be made by the powers that be), an instance where the PC is both on another plane [I]and [/I]also wants to use their background feature is so vanishingly rare as to be dismissed. I'd go so far as to view that as a bad faith argument, because it's saying "because this feature shouldn't work across the planes, it also shouldn't work if you happen to be in a different place on your own world. First off, there's a [I]huge [/I]difference between "NPCs aren't required to stay at home all the time and sometimes have reasons why they would be traveling; therefore, there is a chance that the PCs and NPC may run across each other" and "here is a small village where everything is made of jewels." But anyway, isn't that what, like, 75% of D&D adventures are like? The players just [I]happen [/I]to be in the location where either some weird event is going on, or someone approaches them, asking them to help deal with some weird event? One of the first Dungeon Magazine adventures I ran involved the players just happening across a tiny village that, in ages past, had petrified a powerful demon in a circle of standing stones. <grabs Curse of Strahd> Three of the four hooks are the PCs just happening to be in a location where they meet someone who lures them into Barovia. The fourth hook is a railroad. <Looks up other adventures> Descent Into Avernus. Without reading the entire adventure, it looks as though the NPCs just [I]happen [/I]to be drafted into protecting the town that [I]happens [/I]to get yanked into Hell. Wild Beyond the Witchlight. One of the hooks is that all of the PCs just [I]happened [/I]to have sneaked into a circus without paying when they were a child. Journeys Through the Radiant Citadel. It looks like the hooks are all either the PCs all decided to go somewhere for a festival, or someone approaches the PCs looking for help, or the PCs happen to know someone who need help. [I]All [/I]of these are quite the coincidence, yes? It's almost like the typical D&D party is always in a place where there's adventure to be had. So if I were in a party where we came across a town where everything was made of emerald, I'd go "plot hook!" and look to see if the ruler was a friendly scarecrow. [/QUOTE]
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