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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Faolyn" data-source="post: 9344006" data-attributes="member: 6915329"><p>My Dad gave a radio interview. A few years later, he met a kid in another country, who barely spoke English, who recognized him by his voice alone. What are the odds of that?</p><p></p><p>Real life is filled with all sorts of weird coincidences, and as the GM, <em>you control the odds</em>. You're not actually expected to roll a d1,000,000,000 and have the event only happen on a 1.</p><p></p><p>Plus, in a D&D world, there will likely be far fewer active ports and far fewer sailors. If it's not ridiculous for the PCs to find themselves on the other side of the world, why would it be ridiculous for a group of NPC travelers to find themselves on the other side of the world?</p><p></p><p></p><p>Using the letter of the rules, you're not required to actually know the ship or its crew. You <em>might </em>have served on it. <em>Might.</em> And that the PCs are expected to work for their passage. The feature also says that the PCs can't be certain of the schedule or route.</p><p></p><p>So let's say they find a ship. Welp, too bad, it's not going where the PCs need to go. Guess that feature didn't actually come in handy after all.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9344006, member: 6915329"] My Dad gave a radio interview. A few years later, he met a kid in another country, who barely spoke English, who recognized him by his voice alone. What are the odds of that? Real life is filled with all sorts of weird coincidences, and as the GM, [I]you control the odds[/I]. You're not actually expected to roll a d1,000,000,000 and have the event only happen on a 1. Plus, in a D&D world, there will likely be far fewer active ports and far fewer sailors. If it's not ridiculous for the PCs to find themselves on the other side of the world, why would it be ridiculous for a group of NPC travelers to find themselves on the other side of the world? Using the letter of the rules, you're not required to actually know the ship or its crew. You [I]might [/I]have served on it. [I]Might.[/I] And that the PCs are expected to work for their passage. The feature also says that the PCs can't be certain of the schedule or route. So let's say they find a ship. Welp, too bad, it's not going where the PCs need to go. Guess that feature didn't actually come in handy after all. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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