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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Micah Sweet" data-source="post: 9344040" data-attributes="member: 6747251"><p>If you want worldbuilding to be logical and make sense to you, then it is a worldbuilding issue.</p><p></p><p>This is just a fundamental playstyle difference. Correct me if I'm wrong, but it seems to me that you see a campaign as, basically a show everyone's putting on, and the players are the stars of the show. Things work out for them, even very improbable things, because they're the protagonists and we have to keep the plot moving. It doesn't mess with worldbuilding to you because the players are special and what they're doing is irrelevant to probability, at least in this instance.</p><p></p><p>Several people here, myself among them, seem to flatly disagree with your premise as I've laid it out. As a result, there is an impasse.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9344040, member: 6747251"] If you want worldbuilding to be logical and make sense to you, then it is a worldbuilding issue. This is just a fundamental playstyle difference. Correct me if I'm wrong, but it seems to me that you see a campaign as, basically a show everyone's putting on, and the players are the stars of the show. Things work out for them, even very improbable things, because they're the protagonists and we have to keep the plot moving. It doesn't mess with worldbuilding to you because the players are special and what they're doing is irrelevant to probability, at least in this instance. Several people here, myself among them, seem to flatly disagree with your premise as I've laid it out. As a result, there is an impasse. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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