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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="mamba" data-source="post: 9344850" data-attributes="member: 7034611"><p>nothing wrong with that, the approach could have been better thought out however</p><p></p><p></p><p>no one says that they are on a timer... they stop working when you leave the region they work in, as in your local home region</p><p></p><p></p><p>up to you to decide, you are fine with letting them roll for it, so go ahead with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Generally speaking I'd say no, but the problem we discussed never was about the feature being OP anyway</p><p></p><p></p><p>I think we even have a different understanding of what 'sensible' means, finding wild excuses to get it to work is not what I mean by that, so no. My primary goal is not to find a way to get it to work, with no consideration for anything else</p><p></p><p></p><p>no, as I said it needs to make sense and if you tell me that seeing someone for the first time and knowing 'hey, this is not only a shady guy who could be a messenger, but they also know how to reach my contact', then we are far beyond any kind of reason as far as I am concerned</p><p></p><p></p><p>I understand that, I am not sure what your point is. Are you saying the criminal should be limited to one town, similar to the home temple? Are you saying the criminal should not be limited to an area because the temples can be in other places?</p><p></p><p>As I said, your faith can very much also be a local one and have no temples outside say, a continent, let alone on other worlds.</p><p></p><p></p><p>it says that, that is what 'particular' means...</p><p></p><p></p><p>it means the DM has some say in which town the particular town is....</p><p></p><p>As to the DM being able to override the feature and make it more widely or less widely applicable, that is a given. There is nothing special about this feature that would require pointing this out for this one but not the others.</p></blockquote><p></p>
[QUOTE="mamba, post: 9344850, member: 7034611"] nothing wrong with that, the approach could have been better thought out however no one says that they are on a timer... they stop working when you leave the region they work in, as in your local home region up to you to decide, you are fine with letting them roll for it, so go ahead with that ;) Generally speaking I'd say no, but the problem we discussed never was about the feature being OP anyway I think we even have a different understanding of what 'sensible' means, finding wild excuses to get it to work is not what I mean by that, so no. My primary goal is not to find a way to get it to work, with no consideration for anything else no, as I said it needs to make sense and if you tell me that seeing someone for the first time and knowing 'hey, this is not only a shady guy who could be a messenger, but they also know how to reach my contact', then we are far beyond any kind of reason as far as I am concerned I understand that, I am not sure what your point is. Are you saying the criminal should be limited to one town, similar to the home temple? Are you saying the criminal should not be limited to an area because the temples can be in other places? As I said, your faith can very much also be a local one and have no temples outside say, a continent, let alone on other worlds. it says that, that is what 'particular' means... it means the DM has some say in which town the particular town is.... As to the DM being able to override the feature and make it more widely or less widely applicable, that is a given. There is nothing special about this feature that would require pointing this out for this one but not the others. [/QUOTE]
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