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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Hriston" data-source="post: 9349944" data-attributes="member: 6787503"><p>As long as you don’t mind waiting up to two weeks at this point.</p><p></p><p></p><p>You seem to be using the rule as a source of <em>potential</em> fiction. I.e. an in-world "physics engine". It wasn’t designed for that purpose. Thus the user error you’re experiencing. There’s no reason to think the rule creates fiction on its own when not being used by the player in-game to actually establish fiction at the table. </p><p></p><p></p><p>So again, when you're evaluating what's "realistic / probable", you seem to be taking into account a range of potential fiction, but that's not how the rule works. If you look at the actual fiction created when using the rule in-game versus your "knowing them everywhere", you can see it isn't the same at all. In one, you know the local messengers in certain places where it makes sense for you to have that knowledge, and in the other, you know them everywhere you go. One of those fictions is clearly more realistic and more probable than the other, and interpreting "local messengers" to mean the messengers inhabiting just your home territory doesn't solve this problem. Your home territory could be a city of tens of thousands. Personally knowing every single messenger in a smallish city might be manageable, but for a larger city it becomes unrealistic to think you would personally know roughly a hundred or so messengers, so the solution (that's been offered in this thread) is to geographically restrict the area in which the feature can be used to the point where it contradicts the "even over great distances" the feature specifies. This is all a result of treating the rule as a source of potential fiction.</p></blockquote><p></p>
[QUOTE="Hriston, post: 9349944, member: 6787503"] As long as you don’t mind waiting up to two weeks at this point. You seem to be using the rule as a source of [I]potential[/I] fiction. I.e. an in-world "physics engine". It wasn’t designed for that purpose. Thus the user error you’re experiencing. There’s no reason to think the rule creates fiction on its own when not being used by the player in-game to actually establish fiction at the table. So again, when you're evaluating what's "realistic / probable", you seem to be taking into account a range of potential fiction, but that's not how the rule works. If you look at the actual fiction created when using the rule in-game versus your "knowing them everywhere", you can see it isn't the same at all. In one, you know the local messengers in certain places where it makes sense for you to have that knowledge, and in the other, you know them everywhere you go. One of those fictions is clearly more realistic and more probable than the other, and interpreting "local messengers" to mean the messengers inhabiting just your home territory doesn't solve this problem. Your home territory could be a city of tens of thousands. Personally knowing every single messenger in a smallish city might be manageable, but for a larger city it becomes unrealistic to think you would personally know roughly a hundred or so messengers, so the solution (that's been offered in this thread) is to geographically restrict the area in which the feature can be used to the point where it contradicts the "even over great distances" the feature specifies. This is all a result of treating the rule as a source of potential fiction. [/QUOTE]
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Do you plan to adopt D&D5.5One2024Redux?
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