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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Lanefan" data-source="post: 9350328" data-attributes="member: 29398"><p>Perhaps, though in a typical setting 'adventurer' might be as ordinary a profession as 'astronaut' or 'nuclear physicist' here: exotic and unusual, sure, but well-known as an accepted thing a few people do.</p><p></p><p>It's come up in my game fairly recently. There was a sailor in the party who knew a lot of ports and a lot of people in said ports on the northern sea - most of his maritime experience came from Viking-style longboats and traders - and that knowledge came in handy on numerous occasions while the party was adventuring up that way and using ships to get from A to B.</p><p></p><p>Then, the party he was in found themselves based in a port town on a different sea where he had never sailed or even been close to. Here, while he was easily enough able to insert himself into the sailor culture (beer being a universal language!), he wasn't very familiar with the type of ships they were using (age-of-sail three-masters, some of 'em) and thus his sailoring wasn't much use to the party when a bit of knowledge about said ships and their capabilities might have become relevant in play. Thus, his sailoring wasn't always-on useful.</p><p></p><p>The party hasn't yet tried getting passage out of that city, as the adventuring they were doing at the time - and since - was inland.</p><p></p><p>I'd rather, where I can, fix the things I find jarring than just roll with them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9350328, member: 29398"] Perhaps, though in a typical setting 'adventurer' might be as ordinary a profession as 'astronaut' or 'nuclear physicist' here: exotic and unusual, sure, but well-known as an accepted thing a few people do. It's come up in my game fairly recently. There was a sailor in the party who knew a lot of ports and a lot of people in said ports on the northern sea - most of his maritime experience came from Viking-style longboats and traders - and that knowledge came in handy on numerous occasions while the party was adventuring up that way and using ships to get from A to B. Then, the party he was in found themselves based in a port town on a different sea where he had never sailed or even been close to. Here, while he was easily enough able to insert himself into the sailor culture (beer being a universal language!), he wasn't very familiar with the type of ships they were using (age-of-sail three-masters, some of 'em) and thus his sailoring wasn't much use to the party when a bit of knowledge about said ships and their capabilities might have become relevant in play. Thus, his sailoring wasn't always-on useful. The party hasn't yet tried getting passage out of that city, as the adventuring they were doing at the time - and since - was inland. I'd rather, where I can, fix the things I find jarring than just roll with them. [/QUOTE]
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