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Do you play more for the story or the combat?
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<blockquote data-quote="Darrin Drader" data-source="post: 4572728" data-attributes="member: 7394"><p>That's what I was going to say, but you seem to have beat me to it.</p><p></p><p>Sometimes there is something to be said for depopulating the monsters who have taken up residence in the local dungeon, but after doing that for several hours, it does get boring, particularly if the game moves so slow that you can really only fit in 4 combats per evening - and that's really a fault of 3E and 4E in my opinion. If the name of the game is dungeon clearing and killing as many bad guys as possible, give me C&C.</p><p></p><p>On the other hand, if the combats are fewer and farther between, then I think 3.5 plays really well. The number and variety of skills available make for a game where you can really sink your teeth into specific NPC encounters or non-combat challenges.</p><p></p><p>Ideally though, if I had to choose between a dungeon stomp or something with more roleplay, I'll take the roleplay any day of the week. I've had games where the characters don't draw their swords throughout the entire adventure. Instead they were interacting with people or sneaking around. Of course one adventure in particular comes to mind where they didn't draw their swords because their were too busy evading their enemies for much of the night.</p><p></p><p>My group has actually found that for straight dungeon crawls, we're really enjoying the game <em>Descent</em>, by FFG.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4572728, member: 7394"] That's what I was going to say, but you seem to have beat me to it. Sometimes there is something to be said for depopulating the monsters who have taken up residence in the local dungeon, but after doing that for several hours, it does get boring, particularly if the game moves so slow that you can really only fit in 4 combats per evening - and that's really a fault of 3E and 4E in my opinion. If the name of the game is dungeon clearing and killing as many bad guys as possible, give me C&C. On the other hand, if the combats are fewer and farther between, then I think 3.5 plays really well. The number and variety of skills available make for a game where you can really sink your teeth into specific NPC encounters or non-combat challenges. Ideally though, if I had to choose between a dungeon stomp or something with more roleplay, I'll take the roleplay any day of the week. I've had games where the characters don't draw their swords throughout the entire adventure. Instead they were interacting with people or sneaking around. Of course one adventure in particular comes to mind where they didn't draw their swords because their were too busy evading their enemies for much of the night. My group has actually found that for straight dungeon crawls, we're really enjoying the game [I]Descent[/I], by FFG. [/QUOTE]
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Do you play more for the story or the combat?
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