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Do you play more for the story or the combat?
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<blockquote data-quote="jdrakeh" data-source="post: 4573421" data-attributes="member: 13892"><p>Yeah, a lot of those things, as portrayed by D&D, don't exist in too many places outside of D&D or D&D-derived media (frex, the <em>only</em> place outside of D&D that D&D-like magic appears is in Jack Vance's Dying Earth short fiction, etc). So, yes, some elements of D&D <em>do</em> exist outside of the game, but <em>all</em> of them <em>never</em> appear in any one place (and some of them don't exist outside of D&D at all). </p><p></p><p>D&D is notable because it borrows from <em>many</em> sources and inspirations — some literary, others not — while also throwing a lot of original innovation into the mix. As a result, it simulates no single body of work, folkloric tradition, literary style, or even litrary genre (aside from the broad classification of <em>Fantasy</em>). Rather, the fusion of different tropes from different sources with original ideas created a unique construct. </p><p></p><p>So, for me, D&D is not "simulationist" in the 'models a body of written work, narrow genre, literary style, or folkloric tradition' but arguably "Simulationist" in the Forge sense of 'models a certain, specifically defined, reality' through such constant 'laws' as the ability of high level PCs to fall ridiculous distances without dying (or nearly all dragons being modeled on Smaug). </p><p></p><p>I suppose that we'll just have to agree to disagree, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4573421, member: 13892"] Yeah, a lot of those things, as portrayed by D&D, don't exist in too many places outside of D&D or D&D-derived media (frex, the [I]only[/I] place outside of D&D that D&D-like magic appears is in Jack Vance's Dying Earth short fiction, etc). So, yes, some elements of D&D [I]do[/I] exist outside of the game, but [I]all[/I] of them [I]never[/I] appear in any one place (and some of them don't exist outside of D&D at all). D&D is notable because it borrows from [I]many[/I] sources and inspirations — some literary, others not — while also throwing a lot of original innovation into the mix. As a result, it simulates no single body of work, folkloric tradition, literary style, or even litrary genre (aside from the broad classification of [I]Fantasy[/I]). Rather, the fusion of different tropes from different sources with original ideas created a unique construct. So, for me, D&D is not "simulationist" in the 'models a body of written work, narrow genre, literary style, or folkloric tradition' but arguably "Simulationist" in the Forge sense of 'models a certain, specifically defined, reality' through such constant 'laws' as the ability of high level PCs to fall ridiculous distances without dying (or nearly all dragons being modeled on Smaug). I suppose that we'll just have to agree to disagree, though ;) [/QUOTE]
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