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Do you play more for the story or the combat?
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<blockquote data-quote="fanboy2000" data-source="post: 4574341" data-attributes="member: 19998"><p>Yep, it's a news story. Newspapers are filled with news stories that don't include conflict. Every time there's an eclipse, there's a news story about it.</p><p></p><p>Well, that was howandwhy99's point, recounting an event is a story. Everyday people tell stories to their friends and family are nothing more than recounting events. I agree with it.</p><p></p><p>What if all I did was go home and tell my girlfriend about it? "Hey, Kim I got this story to tell you. I went to the library to do some studying. So, I'm in a cozy chair minding my own business when a metor comes through the roof! It was the size of loaf of bread and smoke was coming from it. Apparently, someone from the university is coming to get it so they can do a geological analyses on it."</p><p></p><p>Yes, I learned that in high school english. But just because that's what they said in english class doesn't make it true. For one thing, in an english class, the stories studied are published stories. That doesn't even begin to cover the number of stories that are told everyday. </p><p></p><p>Of course conflict doesn't have to equal fighting things.</p><p></p><p>This is what I liked about howandwhy99's point: if a story is recounting past events, then it makes sense for me not to plot out the story before the PCs have a chance to participate. Now, I've already said that I present challenges to my PCs, so clearly the stories my players tell have conflict in them. The stories usually aren't the ones I would plot out though, if I plotted out in advance. They don't seem to conform to the kind of story I've heard other DMs plot out. My players tell stories how they did something particularly creatively or something unexpected and funny that happened in game. That part of the game is important to me, the telling of stories afterwords. Telling stories beforehand isn't as important to me.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 4574341, member: 19998"] Yep, it's a news story. Newspapers are filled with news stories that don't include conflict. Every time there's an eclipse, there's a news story about it. Well, that was howandwhy99's point, recounting an event is a story. Everyday people tell stories to their friends and family are nothing more than recounting events. I agree with it. What if all I did was go home and tell my girlfriend about it? "Hey, Kim I got this story to tell you. I went to the library to do some studying. So, I'm in a cozy chair minding my own business when a metor comes through the roof! It was the size of loaf of bread and smoke was coming from it. Apparently, someone from the university is coming to get it so they can do a geological analyses on it." Yes, I learned that in high school english. But just because that's what they said in english class doesn't make it true. For one thing, in an english class, the stories studied are published stories. That doesn't even begin to cover the number of stories that are told everyday. Of course conflict doesn't have to equal fighting things. This is what I liked about howandwhy99's point: if a story is recounting past events, then it makes sense for me not to plot out the story before the PCs have a chance to participate. Now, I've already said that I present challenges to my PCs, so clearly the stories my players tell have conflict in them. The stories usually aren't the ones I would plot out though, if I plotted out in advance. They don't seem to conform to the kind of story I've heard other DMs plot out. My players tell stories how they did something particularly creatively or something unexpected and funny that happened in game. That part of the game is important to me, the telling of stories afterwords. Telling stories beforehand isn't as important to me. [/QUOTE]
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