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Do you play more for the story or the combat?
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<blockquote data-quote="howandwhy99" data-source="post: 4575490" data-attributes="member: 3192"><p>Thanks for trying to clear things up. The problem is I don't believe plot can be in a RPG scenario without railroading the PCs. It seems at points you may be identifying locations or the game map with "plot". If that is true, then how isn't any area of the real world a plot? Is a chessboard a plot? </p><p></p><p>If this is your definition, I disagree with it as it is non-functional like the previous "story" definition. If anything that exists is, or is part of, a plot, then plot has no real definition. In my opinion, plots are part of intended narratives. Storytelling. </p><p></p><p>Perhaps you are defining plot as any kind of intended action? If that is the case, then for me plots are the planned actions of the NPCs. For players they are the intended actions of their PCs. For people in real life they are what they do every time they act with purpose. </p><p></p><p>But I don't think is what you mean either as you don't include history as plot. I think it has to be that plots are required only in fictional narratives, which require narrative intention to tell. It is not just any kind of intention. Otherwise we get plots as history. So we are back to roleplaying and roleplaying games not having plots unless the DM is railroading the players. As roleplaying isn't the creation of a fictional narrative and running a game like it is can only lead to either railroading problems or the loss of roleplaying.</p><p></p><p>I believe this is the point about which we are disagreeing. This misunderstanding of story in RPGs was what I was referring to back in my original post. Story (and storytelling) is not something that happens in the game. It's what we tell others later.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4575490, member: 3192"] Thanks for trying to clear things up. The problem is I don't believe plot can be in a RPG scenario without railroading the PCs. It seems at points you may be identifying locations or the game map with "plot". If that is true, then how isn't any area of the real world a plot? Is a chessboard a plot? If this is your definition, I disagree with it as it is non-functional like the previous "story" definition. If anything that exists is, or is part of, a plot, then plot has no real definition. In my opinion, plots are part of intended narratives. Storytelling. Perhaps you are defining plot as any kind of intended action? If that is the case, then for me plots are the planned actions of the NPCs. For players they are the intended actions of their PCs. For people in real life they are what they do every time they act with purpose. But I don't think is what you mean either as you don't include history as plot. I think it has to be that plots are required only in fictional narratives, which require narrative intention to tell. It is not just any kind of intention. Otherwise we get plots as history. So we are back to roleplaying and roleplaying games not having plots unless the DM is railroading the players. As roleplaying isn't the creation of a fictional narrative and running a game like it is can only lead to either railroading problems or the loss of roleplaying. I believe this is the point about which we are disagreeing. This misunderstanding of story in RPGs was what I was referring to back in my original post. Story (and storytelling) is not something that happens in the game. It's what we tell others later. [/QUOTE]
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