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<blockquote data-quote="paradox42" data-source="post: 3743882" data-attributes="member: 29746"><p>My 3.X games have been exclusively run in chatrooms for the 6 1/2 years they've been going. We've been using psionics.net, or rather irc.OtherWorlders.org since they changed names, for a couple of years now. I've occasionally toyed with the notion of running using VTT software, but haven't ever taken the step of doing it- at least partially because we're all used to the chatroom setup now, I suppose.</p><p></p><p>One does miss the face-to-face interaction over the Net, but for me the advantages far outweigh the disadvantages. Private "notes" and splitting the party are a breeze, I have a DM screen that the players absolutely can't ever peek around, I can let my emotions run free during the game session since I don't have to worry about a stray facial expression giving my secret nefarious plan(s) away... I could go on.</p><p></p><p>The one area I've found a pure chat game lacking is in the tactical side of combat, and honestly since the games hit high level we haven't much concerned ourselves with that anyway given that PC mobility is so high. We basically go on an "honor system" where players ask me (for instance) how many monsters they can get in that 100-foot-radius area effect, or if they can find a group clustered together for convenient Cleaving, and I tell them what they can do. They then decide what to do, for example- specifying that that <em>Reverse Gravity</em> is going right next to the main entrance to the underground temple so the colossal pseudonatural centipede is lifted off the ground to hang absurdly in midair when it charges, and the fighter can take advantage of his flying movement to slice & dice... that sort of thing. I suppose we've got something similar to Exalted going, which isn't a bad thing.</p></blockquote><p></p>
[QUOTE="paradox42, post: 3743882, member: 29746"] My 3.X games have been exclusively run in chatrooms for the 6 1/2 years they've been going. We've been using psionics.net, or rather irc.OtherWorlders.org since they changed names, for a couple of years now. I've occasionally toyed with the notion of running using VTT software, but haven't ever taken the step of doing it- at least partially because we're all used to the chatroom setup now, I suppose. One does miss the face-to-face interaction over the Net, but for me the advantages far outweigh the disadvantages. Private "notes" and splitting the party are a breeze, I have a DM screen that the players absolutely can't ever peek around, I can let my emotions run free during the game session since I don't have to worry about a stray facial expression giving my secret nefarious plan(s) away... I could go on. The one area I've found a pure chat game lacking is in the tactical side of combat, and honestly since the games hit high level we haven't much concerned ourselves with that anyway given that PC mobility is so high. We basically go on an "honor system" where players ask me (for instance) how many monsters they can get in that 100-foot-radius area effect, or if they can find a group clustered together for convenient Cleaving, and I tell them what they can do. They then decide what to do, for example- specifying that that [i]Reverse Gravity[/i] is going right next to the main entrance to the underground temple so the colossal pseudonatural centipede is lifted off the ground to hang absurdly in midair when it charges, and the fighter can take advantage of his flying movement to slice & dice... that sort of thing. I suppose we've got something similar to Exalted going, which isn't a bad thing. [/QUOTE]
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