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Do you play the "You're Flatfooted 'til your Initiative" rule?
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<blockquote data-quote="Legildur" data-source="post: 398441" data-attributes="member: 1258"><p>I disagree. I find flanking to be the best opportunity for sneak attacks. Flat-footed is good (particularly if you surprise them), but my Rogue's combat support to the tanks relies heavily on flanking. Flat footed opportunities are scarce in our campaign with only partial actions on opening round (but with Improved Invisibility, things have shifted again).</p><p></p><p>With maxed Tumble (and we play a house rule that doesn't negate AOOs, but does increase AC), it is easy to move into a position to flank and sneak attack (assuming the opponent is vulnerable to those). Any Rogue who isn't willing to do that generally won't affect the combat much as damage will be light otherwise (like with my 12 Str and using daggers). Admittedly, with a level of Ranger, his flanking attacks suddenly became a whole lot nastier (possible 3d4+5+15d6 for average of 65 points of damage).</p><p></p><p>Even against opponents who can't be sneak attacked, he still tumbles into position and uses the Total Defense action to boost his AC by 6 (since 5+ ranks in Tumble) and that grants the tanks the +2 attack bonus from flanking which they usually convert into damage through Power Attack and reduces the chances of him being hit (important with low hit points).</p></blockquote><p></p>
[QUOTE="Legildur, post: 398441, member: 1258"] I disagree. I find flanking to be the best opportunity for sneak attacks. Flat-footed is good (particularly if you surprise them), but my Rogue's combat support to the tanks relies heavily on flanking. Flat footed opportunities are scarce in our campaign with only partial actions on opening round (but with Improved Invisibility, things have shifted again). With maxed Tumble (and we play a house rule that doesn't negate AOOs, but does increase AC), it is easy to move into a position to flank and sneak attack (assuming the opponent is vulnerable to those). Any Rogue who isn't willing to do that generally won't affect the combat much as damage will be light otherwise (like with my 12 Str and using daggers). Admittedly, with a level of Ranger, his flanking attacks suddenly became a whole lot nastier (possible 3d4+5+15d6 for average of 65 points of damage). Even against opponents who can't be sneak attacked, he still tumbles into position and uses the Total Defense action to boost his AC by 6 (since 5+ ranks in Tumble) and that grants the tanks the +2 attack bonus from flanking which they usually convert into damage through Power Attack and reduces the chances of him being hit (important with low hit points). [/QUOTE]
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Do you play the "You're Flatfooted 'til your Initiative" rule?
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