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Community
General Tabletop Discussion
*Dungeons & Dragons
Do you play with "casual" gamers, and how should D&D Next accomodate their needs?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5930492" data-attributes="member: 54877"><p>Having successfully run campaigns with Fantasy Hero (and not streamlined, either) for over 50 casual gamers, many with no previous gaming experience, I'm convinced that, all else being equal, ease of play at the table is far more important than simplicity of character generation. Casuals generally don't mind help with character generation or even using pregens, but the response to "help" at the table is far more mixed. </p><p> </p><p>Making character generation relatively simple is, rather, a help to the dedicated gamers in a group of mostly casual gamers. After awhile, having to help everyone else with their character choices can get old. But you can get by with this for a long time. Having to constantly help at the table during play can get old for everyone, fast. Moreover, casual gamers often have characters that are somewhat complex, inherently. Actually, my experience is that the characters they want are more complex, because they don't know the limits of the system.</p><p> </p><p>Being at a table with mostly casuals, I want character generation to be relatively simple <strong>for my sake</strong>. But I don't want it so simple that they are constantly asking me how to tweak things to make their complex character idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5930492, member: 54877"] Having successfully run campaigns with Fantasy Hero (and not streamlined, either) for over 50 casual gamers, many with no previous gaming experience, I'm convinced that, all else being equal, ease of play at the table is far more important than simplicity of character generation. Casuals generally don't mind help with character generation or even using pregens, but the response to "help" at the table is far more mixed. Making character generation relatively simple is, rather, a help to the dedicated gamers in a group of mostly casual gamers. After awhile, having to help everyone else with their character choices can get old. But you can get by with this for a long time. Having to constantly help at the table during play can get old for everyone, fast. Moreover, casual gamers often have characters that are somewhat complex, inherently. Actually, my experience is that the characters they want are more complex, because they don't know the limits of the system. Being at a table with mostly casuals, I want character generation to be relatively simple [B]for my sake[/B]. But I don't want it so simple that they are constantly asking me how to tweak things to make their complex character idea. :D [/QUOTE]
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Community
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Do you play with "casual" gamers, and how should D&D Next accomodate their needs?
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