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<blockquote data-quote="gunter uxbridge" data-source="post: 1028689" data-attributes="member: 7526"><p>This is exactly what I am doing right now. The group will be involved in an arc that could conceivably take them to 20th level, but will only rear its head every few sessions. Even better, there will be times when they don't even realize they are in the main story, and only when the end comes will they realize how everything ties in togther. I'm dropping hints like a madman, and if they are clever enough they will start putting together things ni the next few months. Right about 10th level I'm going to turn their world upside down.</p><p></p><p>I also like throwing out red herrings from time to time. Little things like finding a note or whatever on a body that seems important but is really just day to day garbage. Players can make the biggest mountains out of the smallest molehills if you give them enough time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="gunter uxbridge, post: 1028689, member: 7526"] This is exactly what I am doing right now. The group will be involved in an arc that could conceivably take them to 20th level, but will only rear its head every few sessions. Even better, there will be times when they don't even realize they are in the main story, and only when the end comes will they realize how everything ties in togther. I'm dropping hints like a madman, and if they are clever enough they will start putting together things ni the next few months. Right about 10th level I'm going to turn their world upside down. I also like throwing out red herrings from time to time. Little things like finding a note or whatever on a body that seems important but is really just day to day garbage. Players can make the biggest mountains out of the smallest molehills if you give them enough time. :) [/QUOTE]
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