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Do you power game from 1st level?
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<blockquote data-quote="Thanee" data-source="post: 1884318" data-attributes="member: 478"><p>I wouldn't call myself a Powergamer, as I build my characters based on background concept (I generally start with a background idea, a lose framework of a background story, then build the character stats with that in mind and then fill in the details of the background story), but I do keep an eye on the usefulness of any choices made. I rarely choose feats, which are not beneficial, just because they would fit the character, there are usually other ways (like skills) to cover that, so I also do not purely choose from a roleplaying position. The character background needs to be reflected in the character stats as a whole, but not in every detail. For example, a character that is - according to the background - good at hiding and sneaking doesn't necessarily need the Stealthy feat to reflect this, a good number of ranks in the appropriate skills will do.</p><p></p><p>Of course, some planning ahead is almost required with d20 D&D, mostly because of feat chains and PrC requirements, or spells for the spontaneous casters.</p><p></p><p>The most planning I have done so far with my current character, a sorceress, where I have a plan all the way through 20th level for which spells and feats I want to pick at what level to have a decent coverage, but I often change details to reflect the game situation, so that's not really a powergaming approach either, altho it's probably similar in a way. It's mostly to keep an overview of what will be available when so I don't make any stupid choices, which I would regret later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I never play really optimized characters. There is always room for improvement from a powergaming point of view. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For example, I would never build a character with a plethora of classes just to circumvent certain requirements, or build a character with an utterly maxed out Diplomacy score, as I find such characters completely artificial and stupid.</p><p></p><p>Of course, when creating higher level characters it gets naturally closer to that, as they did not evolve like those which are played from 1st (or 2nd in my case, as we usually start at 2nd) level onwards. But it's not really powergaming then either, but rather a direct result from the lack of background material, as a background story can hardly make up for missing the whole time needed to play from 1st to 12th level, for example.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1884318, member: 478"] I wouldn't call myself a Powergamer, as I build my characters based on background concept (I generally start with a background idea, a lose framework of a background story, then build the character stats with that in mind and then fill in the details of the background story), but I do keep an eye on the usefulness of any choices made. I rarely choose feats, which are not beneficial, just because they would fit the character, there are usually other ways (like skills) to cover that, so I also do not purely choose from a roleplaying position. The character background needs to be reflected in the character stats as a whole, but not in every detail. For example, a character that is - according to the background - good at hiding and sneaking doesn't necessarily need the Stealthy feat to reflect this, a good number of ranks in the appropriate skills will do. Of course, some planning ahead is almost required with d20 D&D, mostly because of feat chains and PrC requirements, or spells for the spontaneous casters. The most planning I have done so far with my current character, a sorceress, where I have a plan all the way through 20th level for which spells and feats I want to pick at what level to have a decent coverage, but I often change details to reflect the game situation, so that's not really a powergaming approach either, altho it's probably similar in a way. It's mostly to keep an overview of what will be available when so I don't make any stupid choices, which I would regret later. :) I never play really optimized characters. There is always room for improvement from a powergaming point of view. ;) For example, I would never build a character with a plethora of classes just to circumvent certain requirements, or build a character with an utterly maxed out Diplomacy score, as I find such characters completely artificial and stupid. Of course, when creating higher level characters it gets naturally closer to that, as they did not evolve like those which are played from 1st (or 2nd in my case, as we usually start at 2nd) level onwards. But it's not really powergaming then either, but rather a direct result from the lack of background material, as a background story can hardly make up for missing the whole time needed to play from 1st to 12th level, for example. Bye Thanee [/QUOTE]
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