Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Do you power game from 1st level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 1884377" data-attributes="member: 707"><p>I suppose I'd call myself an "organic powergamer." My character development looks something like this:</p><p></p><p>1. I come up with an archetype/concept I want to play. Be it a noble paladin, an honorable but bloodthirsty death cleric, or a stoic fighter/mage with a tragic past.</p><p></p><p>2. I write up a 20 level progression for the character, based on that archetype. This usually doesn't include skills, but does include clases, feats, and ability points. I try to make the progression as strong as possible, while holding true to the concept and not being cheesy (I don't like to choose a lot of classes or prestige classes. Usually a combined total of 3 is my limit.)</p><p></p><p>3. As I reach each new level, I consider my progression, and I consider what's been happening in the game. If it would be more useful to deviate from my progression, I do so. If nothing really springs up, I keep to the progression.</p><p></p><p>Now, #3 doesn't mean that just because my guy was fried by a fireball he suddenly has to take Lightning Reflexes. I find such "character driven" choices are often underjustified. An electrical engineering student doesn't start taking classes in plumbing if his drain stops up one night.</p><p></p><p>Only if the campaign takes a sharp and significant turn will I consider adjusting to fit the new campaign environment. For instance, in a previous campaign I had a PC fighter/rogue who was focused on TWF and sneak attack to deal damage in combat. But after several combats, it became clear that the campaign was going to be undead focused (didn't know that when the game started.) So after several weeks of this, with no end in sight, my PC started actively trying to find ways to better deal with the undead, since her sneak attacks were failing. My plans included a massive boost to UMD, plus possibly picking up Weapon Focus: Light Mace, and dual-wielding light maces of <em>disruption</em>, rather than the shortswords she was already specialized in.</p><p></p><p>So basically, my PCs have a path of study planned out. They have a goal profession they shoot for. And they stick to that, unless the campaign changes dramatically enough to prompt the PC to actively decide to switch focus.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1884377, member: 707"] I suppose I'd call myself an "organic powergamer." My character development looks something like this: 1. I come up with an archetype/concept I want to play. Be it a noble paladin, an honorable but bloodthirsty death cleric, or a stoic fighter/mage with a tragic past. 2. I write up a 20 level progression for the character, based on that archetype. This usually doesn't include skills, but does include clases, feats, and ability points. I try to make the progression as strong as possible, while holding true to the concept and not being cheesy (I don't like to choose a lot of classes or prestige classes. Usually a combined total of 3 is my limit.) 3. As I reach each new level, I consider my progression, and I consider what's been happening in the game. If it would be more useful to deviate from my progression, I do so. If nothing really springs up, I keep to the progression. Now, #3 doesn't mean that just because my guy was fried by a fireball he suddenly has to take Lightning Reflexes. I find such "character driven" choices are often underjustified. An electrical engineering student doesn't start taking classes in plumbing if his drain stops up one night. Only if the campaign takes a sharp and significant turn will I consider adjusting to fit the new campaign environment. For instance, in a previous campaign I had a PC fighter/rogue who was focused on TWF and sneak attack to deal damage in combat. But after several combats, it became clear that the campaign was going to be undead focused (didn't know that when the game started.) So after several weeks of this, with no end in sight, my PC started actively trying to find ways to better deal with the undead, since her sneak attacks were failing. My plans included a massive boost to UMD, plus possibly picking up Weapon Focus: Light Mace, and dual-wielding light maces of [i]disruption[/i], rather than the shortswords she was already specialized in. So basically, my PCs have a path of study planned out. They have a goal profession they shoot for. And they stick to that, unless the campaign changes dramatically enough to prompt the PC to actively decide to switch focus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you power game from 1st level?
Top