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Do you Prefer a Bespoke Setting or Established Setting for a Campaign
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<blockquote data-quote="EzekielRaiden" data-source="post: 8622157" data-attributes="member: 6790260"><p>I've only run two campaigns (the first of which folded after 4-5 sessions, the second is now in its fourth year). Both of them were set in the same setting, but offset in time. Essentially, I presumed that the adventurers of the first group had succeeded on their journey, and played out logical consequences of that success.</p><p></p><p>The current game is not likely to end soon, as there are many threads left to investigate and many secrets that still lie buried. They've made some great strides, especially recently. They even got to speak with one of the greater Primal Spirits, the World-Serpent!</p><p></p><p>Once these characters finish their story....I can't really see there being a whole lot more to do in <em>this</em> region, in <em>this</em> time period. They're working to fix deep and abiding problems in a fairly permanent way. They're trying to make their corner of the world <em>sustained</em> bright, instead of chiaroscuro. It will never stay bright <em>forever</em>, but they can chase away the shadows for a generation or two. Further, I'm pretty sure we're going to wrap up this game only when the <em>characters</em> are done, and it would feel weird to just immediately leap back into that with no further fanfare.</p><p></p><p>But...</p><p></p><p>I have established quite thoroughly that this is just <em>one</em> region of a large world. And the players have already learned that (despite what the Waziri mage cosmologists would tell you) there ARE other planes out there, with their own existence, their own stars and life. These provide possibilities. There is Yuxia, the Jade Home, and its dragons and spirits and its Celestial Bureaucracy. There's the Ten Thousand Isles of the Sapphire Sea, with their loa and incredible cultural variety and supernatural weirdness. There's the great Steppe beyond the eastern mountains, and other lands even farther afield, most surely.</p><p></p><p>So, should we end this campaign, we totally COULD revisit this setting, just in some <em>other</em> part of it that hasn't been more than <em>grazed</em> by the campaign we've been playing.</p><p></p><p>Or I could run something else. There's no need to stick to just this one. I have other settings, both official and "only existing in Ezekiel's head." I'm sure I could develop more things to do, and my players are such troopers, they're game for most anything. (Could also be that I just know what stuff they like, and take my worldbuilding relatively seriously, so there's never been a <em>reason</em> to complain.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8622157, member: 6790260"] I've only run two campaigns (the first of which folded after 4-5 sessions, the second is now in its fourth year). Both of them were set in the same setting, but offset in time. Essentially, I presumed that the adventurers of the first group had succeeded on their journey, and played out logical consequences of that success. The current game is not likely to end soon, as there are many threads left to investigate and many secrets that still lie buried. They've made some great strides, especially recently. They even got to speak with one of the greater Primal Spirits, the World-Serpent! Once these characters finish their story....I can't really see there being a whole lot more to do in [I]this[/I] region, in [I]this[/I] time period. They're working to fix deep and abiding problems in a fairly permanent way. They're trying to make their corner of the world [I]sustained[/I] bright, instead of chiaroscuro. It will never stay bright [I]forever[/I], but they can chase away the shadows for a generation or two. Further, I'm pretty sure we're going to wrap up this game only when the [I]characters[/I] are done, and it would feel weird to just immediately leap back into that with no further fanfare. But... I have established quite thoroughly that this is just [I]one[/I] region of a large world. And the players have already learned that (despite what the Waziri mage cosmologists would tell you) there ARE other planes out there, with their own existence, their own stars and life. These provide possibilities. There is Yuxia, the Jade Home, and its dragons and spirits and its Celestial Bureaucracy. There's the Ten Thousand Isles of the Sapphire Sea, with their loa and incredible cultural variety and supernatural weirdness. There's the great Steppe beyond the eastern mountains, and other lands even farther afield, most surely. So, should we end this campaign, we totally COULD revisit this setting, just in some [I]other[/I] part of it that hasn't been more than [I]grazed[/I] by the campaign we've been playing. Or I could run something else. There's no need to stick to just this one. I have other settings, both official and "only existing in Ezekiel's head." I'm sure I could develop more things to do, and my players are such troopers, they're game for most anything. (Could also be that I just know what stuff they like, and take my worldbuilding relatively seriously, so there's never been a [I]reason[/I] to complain.) [/QUOTE]
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