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General Tabletop Discussion
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Do You Prefer a Cinematic Combat System?
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<blockquote data-quote="ThirdWizard" data-source="post: 2858166" data-attributes="member: 12037"><p>It makes a great discussion, but a poor poll...</p><p></p><p>Personally when someone says cinematic, I think of a game in which a DM encourages the PCs to do Over The Top action. Think Iron Heroes with its skill challenges. The PCs do all kinds of stunts in order to gain bonuses to attacks and such. So if my PC wants to run up a wall and do a flip over the bad guy to sneak attack him from behind, that's cinematic, and if I make a Jump check the DM allows it.</p><p></p><p>Others might describe it as something opposed to tactical mini-based combat. Cinematic means descriptions. You describe the combat and what's going on like it were a move, visualizing ala camera angles without any real physical representation in play. It's free form and constantly shifting. People are moving around the battlefield constantly and things shift.</p><p></p><p>Another way might be D&D itself, with its hit point system as opposed to a system in which you can die from a single sword blow. There its compared to something like Die Hard as opposed to realistic combat. Gun-fu versus realistic kills. Wuxia versus medeival combat.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2858166, member: 12037"] It makes a great discussion, but a poor poll... Personally when someone says cinematic, I think of a game in which a DM encourages the PCs to do Over The Top action. Think Iron Heroes with its skill challenges. The PCs do all kinds of stunts in order to gain bonuses to attacks and such. So if my PC wants to run up a wall and do a flip over the bad guy to sneak attack him from behind, that's cinematic, and if I make a Jump check the DM allows it. Others might describe it as something opposed to tactical mini-based combat. Cinematic means descriptions. You describe the combat and what's going on like it were a move, visualizing ala camera angles without any real physical representation in play. It's free form and constantly shifting. People are moving around the battlefield constantly and things shift. Another way might be D&D itself, with its hit point system as opposed to a system in which you can die from a single sword blow. There its compared to something like Die Hard as opposed to realistic combat. Gun-fu versus realistic kills. Wuxia versus medeival combat. [/QUOTE]
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