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Do you prefer D20 or To Hit and Save Tables
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<blockquote data-quote="ColonelHardisson" data-source="post: 3313904" data-attributes="member: 363"><p>That's a good question. I have no real idea. Do you? I mean, really, it's probably not as obvious as it might appear. Gygax was almost certainly inspired by the minis wargames D&D grew out of. Maybe the answer lies there (I really don't know much about minis games, especially of the pre-D&D era).</p><p></p><p>As I've said before, I was playing 1e AD&D from 1979 to 1989-90. THAC0 made things simpler, and d20 really made things more streamlined. Aside from nostalgia and loyalty inspiring a preference for charts, I don't see how you could not see where d20 is an improvement in at least this one area. If it's nostalgia and familiarity, then that's cool. I can understand that. That's why I didn't mind the combat charts reappearing in HackMaster; that game is predicated upon a fondness for the old game, and isn't concerned with streamlining things.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 3313904, member: 363"] That's a good question. I have no real idea. Do you? I mean, really, it's probably not as obvious as it might appear. Gygax was almost certainly inspired by the minis wargames D&D grew out of. Maybe the answer lies there (I really don't know much about minis games, especially of the pre-D&D era). As I've said before, I was playing 1e AD&D from 1979 to 1989-90. THAC0 made things simpler, and d20 really made things more streamlined. Aside from nostalgia and loyalty inspiring a preference for charts, I don't see how you could not see where d20 is an improvement in at least this one area. If it's nostalgia and familiarity, then that's cool. I can understand that. That's why I didn't mind the combat charts reappearing in HackMaster; that game is predicated upon a fondness for the old game, and isn't concerned with streamlining things. [/QUOTE]
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